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Showing posts from April, 2019

I Don't Think Were in Are-Kansis anymore (Campaign idea)

Here's one for you DM's that want a campaign where it's set in the modern world. The campaign starts with the players going about their everyday lives. After awhile of doing their everyday lives thing, they will meet a mysterious person, who will trick them into entering a portable (They will do this by convincing them to enter, & if that fails, they will just get upset & force the portal under the party). Once the party are forced into the portal, they are sent to our modern day, & must now find a way to defeated the evil that sent them their. I have now realized, about half way though that last paragraph, that this is the plot of samurai jack.

Hell's Book Of Law & Ethics (Weapon Idea)

Here's one for you DM's that want a book weapon. Appearance: A Large red book with the word "Hell's Book Of Law & Ethics" written on it. It pages are made of fire & the outside of the book is at a relatively hot temperature. Description: This weapon, made by some lawyer's of hell, is often used for legal practices in hell. But are also commonly used by traveling devils/demon/infernals as weapons of self defense, due to it's outside heat, & the flames that litter the inside of the book. Atribue: When used to hit an opponent, it wll do 2d6 + str fire damage. -If open it will shot a short frame that can travel thirty feet. If this attack hits an opponent, it will do 1d10+dex fire damage.

Necklace of Persuasion (Cursed Item Idea)

Here's one from LordPharaoh ( https://lordpharaoh.tumblr.com/ ) who submitted this " Curse Item Necklace of Persuasion: If you succeed on a persuasion check, you both fully convince them and yourself that whatever you told them is the absolute truth".  Appearance: A silver necklace where a tiny purple misty pearl rests at the middle of it. Description: This necklace, made by a sadist god, which gives the user better ability to persuade people. But whenever they successfully persuade someone about something, the user will also believe what they said. A lot of clever criminals who notice that someone is wearing one of these, will trick the user into using the necklace in order to scam them. Attributes: Give you a proficiency in persuasion (if the user already has proficiency in persuasion, they will get an expertise in persuasion) -When ever the wearer successes at a persuasion roll, they will believe whatever they had just told the person they were persuading.

Striving Artist (Character idea)

Here's one for you Players that want to be a wandering artist (guild artisan background recommended) The player has gone long enough without inspiration & has decided that adventuring would be the best way to get inspired for their works. That being said their artistry ranges from simple drawing & poems, to complex stone structures & dance patterns. Rest assured their work will never repeat itself, even if no-one else understands it.

Stuck In the Abyss (Side quest/Encounter idea)

Here's one for you DM's that want a hold-out fight. The are walking about town when an old person comes up to them. The old person tells them that they want help investigating this old building, that has been suspected of being cursed. If the players agree the old person will tell them to meet up at the old buildings location at around 10pm at night. If the players come to help the old person will shofar them into the building. When they all get in, the old person will tell them that they have been tricked, & will now be carried of into an abyss by his minions. His minions are just a two of lesser demos, & if the players beat the crap out of all the less demons the doors will open up again & they can preceded to do whatever they want with the old person.

I'm Not Payed enough for This (Event idea)

Here's one for you DM's that just want someone who is sick of the players behavior. The players are in a restaurant when they get a very much done with it waiter. The waiter will be a little bit passive aggressive. If the players at any point get snotty with the waiter, the waiter will throw his hands up & leave. If the players don't get snotty with the waiter, another table they serve will & that's when the waiter will get feed up & leave. None the less, the players food will be delayed.

Glassy Water (Trap Idea)

Here's one for you DM's that want an unsuspecting trap. The players have to pass though a pool of water, to get to where ever they need to go. When they attempt to do this, after swimming though it for awhile, they will start to get stabbed by glass shards (glass is practically invisible in water) They will start tacking small amount of damage for however long they stay in the water.

Fine Tuned FIre (Spell Idea)

Here's one for you DM's that want some fire at the perfect temperature Lvl 1 Casting time: Instant Range: Touch - 10ft from hand Components: Some form of kindling material, T Duration: Concentration, Can last up to five hours. Spell Description: This spell makes a fire in your hand from the length of just the tip of your fingers, to 10 ft. This fire will be at the perfect temperature you need for what task you have planed. It's not meant to be an offensive spell, but still can be used as one that causes 1d6+casting mod in fire damage (add one more 1d6 per spell love above required cast) Backstory: This spell was originally by welders who wanted to simply welding stuff together, but gradually expanded into any profession that uses fire regularly. This has cause an interesting debate in the cooking profession, weather or not this spell makes food taste worse.

Owlbear painting (Treasure Idea)

Here's one for you DM's that want odd paintings made by a owlbear Description: One of those paintings that is just a scenic view of nature Backstory:This painting was made by a wild owlbear & has become a prized piece in many peoples collection. Of course, their has been many paintings 'made by owlbears', but this one is actually the true original one that was actually made by an owl bear Material Value: The painting is quite famous, so it can fetch a good price with people who know it's value. Magical Value: Doesn't have any innate magical value, though druids like this painting a lot.

Necklace of Water breathing (equipment idea)

Here's one for you DM's that want some water breathing. Appearance: A silver necklace that has aquamarine jewels studded around it. Description: This necklace, made my merfolk, was made with the hopes to increase relations between land dwellers & sea dwellers. These necklaces often get confused with other regular necklaces. For it to work, all you need to do is to wear it around your neck & you should be perfectly able to breath underwater. Attribute: Allows the wearer to breath underwater.

The Aviary's Arsenal (Shop Idea)

Here's one for you DM's that want some weapons for your birbs. This shop specializes in equipment meant for flying creatures. From tiny pixies, to hippogriffs, & even to harpies, this shop can make all the equipment for these winged beings. OF course all this stuff isn't easy or cheap to make, so it will cost a pretty penny. This shop has multiple branches, & can be found in places where their is a high population, or if theirs a high amount of avian owners/intelligent avians in the area.

NPC Bundle 15: Killers (NPC Idea)

Here's one for you DM's that some murders. 1: A Person who killed their lover after a fit of rage. 2: A Professional assassin who is anything but professional 3: A serial killer who has quite an odd fascination 4: A guard who is more than happy to kill when given the opportunity to 5: A Mass Murders who has killed all their victims by accident 6: A lowly thug who has killed more than one mugging victim 7: A public official who has gotten to their passion in a not so legal way 8: A Nurse who has made sure to kill all patients that they deem to be unworthy.

Explosive Repercussion (spell idea)

Here's one for you Dm's that want a spell which hurts both the user & the enemy Lvl: Cantrip Casting Time: Instant Range: Touch Component: Red dye, ash, touch   Duration: Four Turns Spell Description: This spell is activating by having the caster touch someone else, or by them touching their own body. After the touch, a tiny explosive spell get's tied to the touched person body. Now when ever they get hit, their will be a tiny explosion at the impact sight. This will cause both the user & the enemy (assuming that they don't use a ranged attack) to take 2d4 + 3 damage. Backstory: This spell was made by a person who truly lived by the phrase "If I'm Going Down, I'm Taking You With Me!". Unsurprisingly that person died after getting shot a bunch & then exploding. This spell has since been used by assassins & blood thirsty warriors to both protect themselves, & harm their target. People are still trying to f...

Skull Chalice (Treasure Idea)

Here's one for you DM's that want a badass (but generic) chalice. Description: A chalice, made from the skull of a once living being. Backstory: Once upon a time, someone ruthless made one of their enemies skull into a chalice, due to it being pity rad. Other people thought that it was rad, so rad in-fact that they should do it as well. & so, now anybody who want's to be seen as ruthless or 'badass' has themselves one as well. Material Value: The market for one of these things is kind of oversaturated. So if you want to sell yours for a good price, you better hope you got the skull of someone famous, cause those ones sell for a fortune. Magical Value: They can be used as components for spells that require bones as a component. But more importantly, people can cast resurrection spells one these things & bring the unlucky person, who got their skull turned into a chalice, back to life.

Rulers of Villainy (villain idea)

Here's one for you DM's that want some evil ruling couples. They're vile, they're cruel, they rule, & they'll put you in the gravel. They are an irrespirable pair who use their powers as the rulers of their lands to seek their despicable goals. They have spent many an hour plotting & scheming & have put themselves in the positions to go into their first steps of whatever evil plan they have. The only thing more powerful than their vile ambition, is their love for each other. --------------------------------------------------------------------------------------------------------------------------- Rulers of Villainy Types  The Face, & The Brains: One is the public relations, making sure that the unsuspecting public think that their rulers are doing their all in advancing their lives. The Face, an extrovert by nature, will spend most of their time making sure to rule in such a wat that they seem just, while actually diverting resources t...

Ant Hordes (Side quest idea)

Here's one for you DM's that want to mess up some ants. The players are staying in their local hub for the night, when they are awoken by some screams. If they go & investigate they will find that the building is absolutely covered in ants.  The owner of the hub will pled with hem for help & even authorizes them that they can do 'some' property damage in order to beat these pests. If the players help & succeed at killing/shoe off the ants without causing more than 35% damage to the hub, they will be award with some free night stays their. If they do more than 35% damage to the hub the owner won't give them anything for their effort. If the players do more than 85% damage to the hub, the owner will get mad at them & threaten to call the guards.

Snakes's Blood Stone (Treasure idea)

Here's one for you DM's that want some nifty cool coloured gems in their campaign. Description: A dark blue stone in the shape of a blood drop. Backstory: These gems are made though a rare mixture of pressure, heat, & materials which allows them to form. They are named after snake's blood, which common myth says is blue (when in game, it's more of a red or a green). Material Value: These gems, though rare, aren't particularly valuable. They are considered worse version of other blue stones. That being said they still catch a good price, considering that they are a type of gem. Magical Value: The True Value of these stones are in their magical value. They can be used to replace other gems in spell components. They commonly replace diamond & or other lesser gems.

Harpy Eggs (food item)

Here's one for you DM's that want some eggs. Appearance: A regular looking egg, except of it's fairly large since (being about 2 foot big) Description: These Eggs, made by harpies, are renown for their nutrient value. The eggs have been used from fantastic medicine, to being in the average ration of the rich soldier, to cosmetics. Due to this, the harpies have gotten more creative with hiding their eggs. Attributes: One Egg counts as three meals. -Heals 2d4 + 2 hp if eaten -Heals 2d6 + 4 if used as medicine (will require a medicine check) -(If refined into a powered) Can be used to temporary increase charism

Frost Gaint's Magic Finger (weapon idea)

Here's one for you DM's that want an unconventional weapon. Appearance: A frost giant's big finger, it's attached to the spiked end of a spear. The entire finger is frozen & so is part of the spear that is near the impaled point. Description: This 'hammer', made by cutting off a finger of a frost giant, allows for the user to bludgeon an enemy with an attack that has cold properties to it. These things are not common to find [due to frost giants being hard to kill for the average person] but can still be found if a person knows where to look for exotic weapons. The finger can't decay from lack of maintained, but the spear that is jammed into it does break more often than regular spears. Attributes: Deals 1d10+ str damage on hit, (causes the enemy to have to make a con save & on a fail, then enemy takes an extra 1d6+str damage) -Finger can't be broken (unless it is hit by a heat attack) -Breaks easier than other weapons. [can be remade via...

Savoir Supporter (Companion idea)

Here's one for you DM's that want a aimless, but devoted, companion. The players are walking from one town to another town & they spot a strange sight while on the road their. They see a lady propped up against a tree, she has a spear impaled into the middle of her body & has attached her to said tree. If the players go investigate her (or get close to her) they will notice that she is barley alive. If the players succeeded at try to unimpale her & heal her, she will be comatose. At this point the players are either going to have to carry her to some form of hospital. After they do that, if they stay at the town with the hospital for more than a week, the lady will come to their current resident. If they don't stay in tow for three days, after said three days the lady will go on a search to find the party. Non-the-less the result is the same & the lady they save will find them & ask to join their party as a companion. She will explain to the par...

cOOl Spout (event idea)

Here's one for you DM's that want their players to receive some... interesting mail. The players are loafing around, when all of a sudden a mail carrier comes up to them & gives them an envelop. If the players take the envelope & open it they will see a letter inside. The letter will read. "Heilo, I make cOOl Spout, & You all InVited tO cOOl Spout. Coume tO diSS place. [the note will have coordinates to a location]". If the players go to the coordinates, they will be lead to a tiny forest. The party will go straight into the middle of it, & will find a white square on the ground that reads "cOOl Spout". The area around the 'cOOl Spout' will actually be a beautifully breezy area.

Rise Of Civilization (campaign idea)

Here's one for you DM's that want a campaign that is set at the dawn of Civilization. The world is changing. The people are going from tribal communities to newly formed city states. From hunter & gathers, to sedentary farmers. Specialization into new fields of craft, due to the surplus food. Homes made of hard materials instead of hides, sticks & twigs. Now the only question that still stands, is how do we maintain this with the new challenges that arrive from civilization. How much is the government allowed to mandate the peoples lives? How does the government govern? What ideas can be thrown to the wayside & what other ideas need to be protect at all cost? Does the government allow for the people to support any gods they want, or just a select few? Do the people get payed in food, or newly established currencies? How do leaders come to power when the old ones in power fall? Who keeps order, who creates law, what mandates those laws? Is magic allowed to be fre...

Round 2: Passive Edition (Event idea)

Here's one for you DM's that want a former antagonist to make another appearance. The players are making their way to the newest antagonists general region, when all of a sudden an old antagonist re-appears. They inform the players that the newest antagonists brought them back from where ever they were, in hope that the old antagonists will have both the experience & vendetta to attack the players. That being said they kind of changed since the last time they meet the party & want to make amends. They invite the players to have lunch with them so that they can just have a time for both the party & the former antagonist to just 'hang-out' (Please note, don't force your players to accept the invite & or attend the vent if they do accept it. After all this is a former antagonist & they would probably be very skeptical of this new attitude that this old antagonist has [they in all honesty might just attack the old antagonist on sight])

Ru-Bik's Challenge (item idea)

Here's one for you DM's that want a puzzle item, Appearance; I six sides box which has six different paint colors on multiple small brinks on it. Description: This Puzzle item, made by Ru-Bik's,  has a secret treasure inside for anyone who can get all six sides to equal 1 solid color. If a person can correctly solve the puzzle the box will disintegrate & the solver will gain a platinum ring. Please note any attempt to try & 'cheese' this puzzle will cause it to spontaneously combust (Causing the ring inside to be damaged, & or destroyed)

Humbility Thought Poverty (Character idea)

Here's one for you player's that want to a broke monk. (Monk class recommended) The player has gone & seek monk like enlightenment thought living only by necessity. They have forbade all extra expenditures, in order to gain the enlightenment they seek. Of course this has left them homeless, hungry, & living with rags on, but that does not bother them.

The Ageless (Villain idea)

Here's one for you DM's that want a wise antagonist. The ageless, they have been around longer than even some of the gods, & it shows. They have been pursuing one singular goals for a millennium & the final steps of their plan just so happens to come at the time when the player's exists. They have developed 'interesting' strategies for dealing with their enemies, most of which being either wasting their enemies time, & or just out-living them. -------------------------------------------------------------------------------------------------------------------------- The Ageless types The Ritualists: When the ability to live forever demands  a sacrifice, who are they to deny it. This verity usually are less moral than other types. Their grand seam usually involves a way to self-automate the cycle of sacrifice & or break it entirely. The Purist: Made though a 'perfect combination' of genetics, has allowed them the ability to live without ...

From Bones To Flesh (Character idea)

Here's one for you Players, that want to have an undead linage. (Any class suitable [clerics not recommended but still possible]) The player's family linage has gone from undead to undead, & yet somehow the player finds themselves in this linage as an alive being. This  has made them very unique among, well, everyone.  Being born & raised by undead has caused them to have embodied their strange culture, habits, & have made them know the true distinction between being living, & being alive.

Oh hey, Birbs (event idea)

Here's one for you Dm's that want some baby bird mischief. The players are walking about in a wooded area, when all of a sudden they hear chirping. If they go & try to figure out where it came from, they will see some baby bird have start to follow them. No matter what they do now, the birds will continually follow them. After awhile of the birbs following them the mother of said birds will find the players. At this point the mother bird will follow them as well. At this point if the players try to evade/shoo them away, they will not return.

Netted (trap idea)

Here's one for you DM's that want a trap to ensnare the players. The players are walking about in a room where enemies plan to ambush them. As they walk around they step though a string trap activator. Once they trip it, a net will fall from above them & every player within a 10ft by 10ft square of where it was activated, will have to roll a dex save, or else get ensnared by a net.

Isolation Isles (location ideas)

Here's one for you DM's that want an deserted island location. Apperance: A small group os islands, which is devoid of civilization. It does have a lot of animal life. Backstory: These islands have not exsisted for that long of a time, maybe about 200 years or so. Yet many an abisous colonist has tried (& failed) to coloinze one of these islands. For some odd reason, the local wild life has been very aggressive to any & all people who attempt to colize these islands (but they haven't attacked anyone who just somehow find themselves on the island). Possible Traps: Rope traps, falling trees, poisonous foliage. Possible enemies: Any low or mid tier plant type enemies. Possible Bosses: Treant, Tree blight, Turlag. Possible loot: Rare animals, Rare fruits, rare vegetables.

The Duel-elitie's Rapier (weapon idea)

Here's one for you DM's that want a dueling weapon. Appearance: A long silver bladed rapier, that has an emblem of two swords clashing into each other on it's hilt. Description: This rapier, made by a master dualist, is the best for dueling enemies with. It has been specifically enchanted to be more effect when battle one & one with enemies. That being said, if this blade is used in a battle where their are more then 10 participants, then it will be worse in battle. Attributes: When in a battle with two or less participants you get to roll 3d6 + dex for damage When in a battle with five to three participants you get to roll 2d6 + dex for damage When in a battle with nine to six participants you get to roll 1d6 + dex for damage When in a battle with thirty to ten participants you get to roll 1d4 + dex for damage When in a battle with thirty one or more participants you get to roll 1d2 (ie a coin) + dex for damadge

Soul Bound (Character Idea)

Here's one for you Players that want ghosts to be part of your character. (all magical classes & monks) The player has had someone important die for them & is currently morning that loss. But the one that has died is doing all it can for the character. (this thus creates an interesting dynamic). That being said, unlike other characters this one has to have something to indicate that the enemies should fight the player in battle. I suggest making it so that the dead one has to stay in the same space as the character & that it causes the actual alive one to glow. (please note these are just recommendations, & you will probably have to talk to your DM about this)

The Stop & Rest (shop idea)

Here's one for you DM's who wish to have a mobile campsite. This shop is a caravan that goes around the world & sets up camp for any travels that need to use it. It is commonly found on the paths that adventures chose to frequent. Due to this the caravan does have professional guard in order to maintain their safety & any customers safety. They have been know to charge their customers via the hours spent in their shop (which causes them to not wake up customers if they sleep in)

Let's make Some Soup (Side quest idea)

Here's one for you DM's that want a side quest that fleshes out a small city. The players spend the day in a small inn, & around halfway though the day, the inn keeper will ask the players to get them some items. These items will be all around town in various big to small businesses, (sometimes even on personal farms). This will get them to explore the 'important areas' of your town & establishes where everything is.

Person Egg? (event idea)

Here's one for you DM's that just want an event that weird. The players are walking around whatever hub building they regularly frequent & find a giant 10ft by 10ft egg. If the players attempt  touch the egg in any way, it will open & they will hear a baby crying. The players will then have to figure out what to do with it now.

True Stopwatch (Item idea)

Here's one for you DM's that want to stop time for a turn. Appearance: It looks to be a rusty copper stop watch. You can hear the mechanisms inside it work, but the hands don't move. Description: This stop watch, made by a lvl 18 wizard, allows for who to use it, to stop time for one turn. It is highly recommended that you only use it in an emergency. It has a 50%, chance to break after it is used. If it doesn't break, it will recharge after one day. Attribute: Stops time for one turn for the user Recharges once a day Has a 50% chance of breaking after use.

Graving Graveyard (location idea)

Here's one for you DM's that want some skeleton homes Appearance: A gothic looking graveyard that is located in the middle of a city. The entire graveyard is surrounded by high walls & has a prominent steel barred gate at the entrance. Backstory: This graveyard was once just a normal graveyard. But after one to many lich attacks & lich burials here have cause a prominent flow of necrotic energy, which causes many of the undead to rise during the night. During the day this place is entirely peaceful. Possible Traps: Grasping hands, deadly shadows, vert trippable bones. Possible enemies: crawling craw, skeleton, zombie, shadow, ghoul, specter, ghast Possible Bosses: Minitour zombie, ogre zombie, bone claw, death tyrant, Death knight, lich (of almost all verity Possible loot: Bones, flesh, buried relics/mementos , coins, gold zombie hand, jewelry (found on rich undead)

Gold Golem (enemy idea)

Here's one for you DM's that want an enemy who's main purpose is to distract the party with potential gold. This Gold Golem, main purpose is to take gold & run it back to their hidey hole. But every so often when they do this, they will be stumbled on to & people would naturally try to kill them for their gold. They naturally modified themselves so that they are harder to hit & have more health. They lost their ability to attack enemies but gained many an amazing maneuver. Stats Cr: 0 AC: 18 HP: 30 Str: 18 Dex: 18 Con: 20 Int: 16 Wis: 14 Cha: 6 Movement: 50 feet Attacks: None Attribute: - Construct (has all of the constructs attributes) -Minor invisibility; Can go invisible one a battle for one turn. Wall run: Has the ability to go up small/medium sized ledge via running (Can go 25 feet upwards just from running) - Sl...

A Chase Downtown (Side quest idea)

Here's one for you DM's that want to have a good old fashion foot chase, though crowded areas. The players are walking around the town when they hear someone shouting, "SOMEBODY STOP THAT THIEF". That someone will then point at a very obvious shifty looking person. That person will then run the in the opposite direction. If the players decided to intervene, the thief will try & eluded them (chaos insures). If the players are able to catch up to the thief, they will notice that they are just a child & that they only stole some food from the person of before. IT is now up to the players on what to do next.

Alot of Gaul (event idea)

Here's one for you DM's that want the players to have bird trouble. The players are in a costal area, when all of a sudden some gauls start to follow them. After awhile, more & more gauls will start to show up. Keep doing this till their is an absurd amount. If the players at any point try to shoo away the gauls, they will just fly away & then regroup with about twice as many gauls as before. If they attack one of the gauls, the gauls will begin to rush at them to fight (que encounter) If the players at some point take out a food item/something shiny the birds will swarm the players to get that thing. If the players try to fight back the gauls will just swarm them as well & the bird that got them item will try & fly away. At this point, if the players fight the gauls & or attacks the gaul with the object, the gauls will fly away & leave the players alone.

Trash fu (enocounter idea)

Here's one for you DM's that want to go fighting some hobos The players are traveling around in a garbage dump when they spot a very prominent pedestal. On top of the pedestal is a golden rod that has a tin can attached to the top. If the players go & take the rod (& or try & remove the tin can) they will here something move. If they look around to see what it was, they will find some hobos who aren't taking to kindly to them mess with their golden rod. Counting on what the players do, they may or may not have to fight the hobos (It will be leaning more towards having to fight them, due to the hobos' being really mad that the players wandered into their territory & touched one of their valued items). If they have to fight the hobos, they will find that some of the hobos' are fairly skilled monks who have taken to living as hobo's due to it being a simple life.

Enaca (Enemy Idea)

Here’s one for you DM’s that wants an enemy who steals the players' attentions This sentient combinasion of many different types of maracas (Ie En emy - Mar aca ), was made with the spacific purpose distraction it’s opponits. Some of these enacas’ have been magicly enhanced so that it can catch & keep the interntions of it’s enemies. It is considered a type of construct. It usale gains attention by jiggling & shaking it’s body around (causing it to make the general maraca sound) Stats Cr: 0 AC: 12  HP: 30 Str: 8 Dex: 16 Con: 14 Int: 8 Wis: 8 Cha: 20 movement: 35 feet Attacks: Spectacle: Causes all opponents within earshot to look & keep their attention on the Enaca. (All the opponents who hear it must make a charisma save throw & have to get above 15 & if they succeed, they are not affected by the special)

Succulent Succulent (food idea)

Here’s one for you DM’s that want a good dessert food items. Appearance: It looks like a Large prickly pear that is on some form of Aloe polyphylla plant. Description: This Succulent Succulent, made though evolution of the Polyphylla plant, allows for the eater to regain exhaustion levels. Described as being tender, juicy, & all around tasty, people have been known to wander into the desert to find some of these to sell (Due to their rarity & tasty nature). Please note that some of these Succulents have thorny outsides, so do take care not to touch them without a gloved hand. Attribute: -The eater regains a level of exhaustion. (If exhaustion level already at the lowest possible number, then just add 2d4+con to their health) -Long Lasting: Due to it being able to survive desert environments, this succulent can go longer without decaying into an uneatable state. -Prickles: If handled without gloves, has a chance to stab the holders hand. (Deals 1d4 damage)

Mr. Fern (Companion idea)

Here's one for you Dm's that want's a tiny tree companion in your campaign. The players are out adventuring in a forest when they stumble on a meeting between awaken tress. Once the players enter all of the awaken trees look directly at the plyers. After awhile (& with allot of quick glances between the trees) a very tiny awaken tree walks up to the players with a stone that has in carvings on it. The tiny tree will then bring out a chisel & point at the bottom section of the stone. If the players catch the hint & carve their name into it, the tiny awakened tree will shake their hand & fallow them around whenever they are in an area with any type of foliage. If the players attack the trees at any point, they will have to fight the trees in a battle. If the players refuse to carve the stone (& or don't understand), after awhile one of the big trees will grown, get up & then usher them out.

It's A Long Road To Tralipali (Campaign Idea)

Here's one for you DM's that want an adventure to literally be one long journey. The world is at war... except for the small nation of Tralipali. The players due to escalation, general worsening off the overall condition of the citizens, famine, illness, & war now have no other choice than make the trip to Tralipali. But their is only one problem. Tralipali is on the other side of the world & due to the war, all forms of quick travel are broken, deactivated, & or banned by the government till the war ends. They now must make the long treck to Tralipali & have to deal with all the trouble of intercountry travel during war time & just long traveling at all.

The Life Stealing Spear (Weapon Idea)

Here's one for you DM's that want a self-destructive weapon. Appearance: A shinning gold spear with a dark mist around it. It has a small slit on it to insert the users blood into. Description: This Spear, made by one very sadistic & powerful magical weapon forger, Syphons the user's life in order to work. It has been know to slowly drain a person's life till they die, but the damage it can deal to one's enemies is what drives a person to use it to that point. Ability: -Deals 1d4-con damage to the user whenever used. -Reduces users max hp by 2d2+3-con for each battle it is used in. (HP goes back to normal after Three days without using the spear) -Deals 4d8 + STR damage to enemies

Gobbling Goblins (Side quest Idea)

Here's one for you DM's that want to mess about with some goblins. the players are in a city & notices some yelling in the distance. If they go to find out what is causing that yelling they will find that some goblins have broke into town & are now raiding a restaurant. If the players try to intervein they will have to fight the goblins in the restaurant, & then find & chase off the goblins who were the ones hording food to take home. After they are able to deal with both the restaurant owner decided to give them a free meal... once the restaurant is in working order... & after they can pay off the damages caused by the goblins.

Postmordem Pelmeni (food idea)

Here's one for you DM's that want an emergency revive item. Appearance: A regular looking Pelmeni with a slight brown glowing come from the center of it. Description: This Pelmeni, made by some doctors with good cooking skills, allows for the eater to come back from near death after eating. That being said, it usually has to be forced feed to a person, since they will not be in the state of consciousness when it is needed. Ability: When is person is in a death save state, you are able to feed this food to them & it will bring them back up to 10% health.

The Throwed Crown (Equipment idea)

Here's one for you DM's that want the wearer to look evil as all heck. Appearance: A black crown that has thorns floating around it, in a rhythmic up & down pattern. Description: This Throwed crown, made by someone who was trying to had at looking rad & evil, is their mostly for cosmetic purposes. That being said it makes it a lot easier to intimidate people of neutral & good alignments & persuade people of evil alignments. The floating thorns can be thrown as a projectile (though it is not recommended) Ability: Gives proficient to intimation when interacting with a good or neutral alignment character, Give Proficiency to persuasion when interacting with an evil alignment character. Thorns on the crown can be throw as a projectile (1d2 + dex)

Chains of Insanity (item idea)

Here's one for you DM's that want to induce insanity. Appearance: A 20 foot link chains that have an ominous purple glow to them. Description: These chains, made by a mad-man, induces a person with insanity for how ever long is attached to the person. Please note that at least 80% of the chain has to be attached to a person for this effect to happen. Attribute: Causes insanity in a person when 80% of the chain is touching them. (What affect his causes is up to the DM)

Cactus Copy (enemy idea)

Here's one for you DM's that want a desert enemy. This desert dwelling ambush creature is actually an ancient type of mimic, which had evolved to fit in to a more desert setting. They often take the shape of the desert foliage cactus & usually attacks anything that attempts to get close to it. Stats Cr: 1 AC: 16  HP: 30 Str: 12 Dex: 8 (if station, change to 2) Con: 16 Int: 8 Wis: 14 Cha: 6 Movement 25 feet (if it starts the battle stationary, it will have to take a turn to uproot itself from it's position) Attacks: Bite |hit bonus +1| Damage roll 1d4 +1 Spike Shot: |hit bonus -1| Damage roll 2d8 -1 (shots every tile around itself when it does this attack) Stab Charge: |hit bonus +1| Damage roll 1d10 + 1 (can only be used when non-stationary) Attribute Mimicry: Has advantage on stealth rolls