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Showing posts from December 30, 2019

Necromancy Child (REVAMPED Sidequest idea)

Revamped verson: Here's one for you DM's that want a darker side quest with a side of necromancy & children. The players enter a local town to find a group of people in the center of town, organizing with pitchforks & torches. If the players ask what they are doing, they will find out that they are planning to destroy a local house, that is said to host some type of wikied demon. They believe this due to the fact that the parents of the house & their daughter haven't been seen in weeks & 'nasty odors' can be smelt radiating from the house. Before they can head out to destroy the house, the local mayor comes in & pleads them not to do so (in order to not lose face from not dealing with the problem). The mayor says that the town will find 'professional indiviuals' to deal with this situation. The towns folks don't seem happy about this, but will dispand for now. After they begin to leave, the mayor will notice that the party looks...

Clerk Attidues (npc idea)

Here's one for you DM's that want to have different attitudes for you shop clerks! Roll a 1d10 to decided which from the list bellow your store clerk will have for an attitude. 1: Annoyed, they have been dealing with crappy people all day & it shows. Don't be surprised if they snip at you or do some type of 'annoyed sighs' at you. 2: Perky, they seem to be riding on rainbows & are honestly very happy to help. They will usually be smiling & attempt to cheer up anyone who looks saddened. 3: Price Manipulator, they see a gullible loser in everybody. They will attempt to charge you items at a much higher then average price, if they get called out they will lower the price to slighter higher than average. 4: Bargainer, the best part of being a store clerk to them is a game of wits between them & the customer over price. The items in there story are not listed & the clerk will give a price that is higher than average when someone comes to pa...

The Night Terror (Weapon idea)

Here's one for you DM's that wants a weapon that is more powerful during the night. Appearance: -Daytime: A Small white knife with a saber hilt & grip on it. It feels weak in your grasp. -Nighttime: A Long white saber that glows with a dark radiating light. It's power is surging through your grasp. Description: This saber, made by a magic knight, is more powerful at night than in day. Originally there was a second blade that was more powerful in the day, but it was destroyed along time ago. There is a legend that says if this sword is brought to the grave of the original user, they will come to life to wield it once again, but that's only a rumor... Attributes: Has two modes depended in if it is day or night (When day or night begins is up to dm) Daytime Mode: -Deals 1d4 damage -Can be swung as a bonus action. -Finesse Based Nighttime Mode -Deals 1d12 damage + 1d4 necrotic damage -Martial Based