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Showing posts from October 17, 2019

Mystery Cook (event idea)

Here’s one for you DM’s that want the start of something. The players are just leaving from training/sidequest/dungeoneering/etc, when they are caught by surprise. In front of them will be plates of food, each plate equalling the current amount of players. If the players check out the food, they will find that it smells great,  & doesn't seem to have any poison in it. If they eat the meal, they will find that it’s quite delicious. After the next adventure the players have, they will be met with plates of food once again (different food this time). Every time the players finish an adventure, they will find these plates of food again [Who is doing tis & why this is happening is up to the DM].

Paralyzing touch (spell idea)

Here’s one for you DM’s that want your players to have an attack to make their enemies stop attacking. Lvl:3 Casting time: Action Range: Touch Components: Something that can cause paralysis  Duration:  1 turn + every time from failed con save (+1 from when it's succeeded)  Component: T Spell description: This spell is for the people who take tag to seriously. Whenever the user of this spell touches someone with this spell active, the person they touched will be unable to take any sort of action/movements. Every turn after this spell is affecting this person, they will have to make a con save (against casters SSDC) & once they pass it, they will be able to move/do actions on the next turn.

Flying fish migration (World event idea)

Here’s one for you DM’s that want a nice environmental world event, that lead to many unique scenarios.  Once a year, for over a two week period, the avian fish makes it’s migration form local rivers, to a secluded lake up on the top of a mountain, in order to mate. During this time it’s open session on the flying fish.  During this time, their will increased activity from flying predators (harpies, hippogriffs, hawks, ect) & increased activity in creatures who can either manipulate air or shot projectiles into the air. The players can also receive quest to make sure the fish’s path doesn't go through important areas & or just protect a majority of the fish from threats