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Showing posts from September 14, 2019

Town Tour (travel idea)

Here's one for you DM's that want a fancy way to show off a big city & all it's important stuff easily! The players have gone form one place to another, & have now landed themselves in an important town. As they enter the town they will see that there is a tour service for the town that costs a small price. Complementary maps are given out to anyone who talks to the person who runs the tour (allows for an in0game reason why the party has a town map) If they take the tour, they will get chaperoned around town & brought to all the important locations. It would be a good idea to show off any plot locations & or important shops while doing this. You can also have the tour go pasts some plot important locations but have the tour guide not mention it (use this opportunity to foreshadow that something might happen in the building). The tour will end either at the local inn, the local market & or back at where they started

Oppresed Movement (curse idea)

Here's one for you DM's that want a curse that limits movement How To Get Cursed: Get the ire of a non-mobile magic entity Affliction From Curse: The cursed's movement speed will be reduced by 5,  per minute after affliction gained (cannot go bellow 5). How To Un-Cures: Cardio fitness can be used as a method (a very slow method) to regain ones speed, other than that usually appeasing the object that you have gained the ire from works. Other than that, more advanced methods of regular uncursing can work as well.

Potion of Liquid Fire (Potion idea)

Here's one for you DM's that want a potion that is meant to be used offensive. Appearance: A red potion that's liquid seems to be on fire while in the bottle. Description: This potion, made by a fire elemental, allows the user to uncork the bottle & unless the high powered pressure of the fire within it. Please don't put self or allies in front of the uncorked hole when this is uncorked, it has no ability to tell between friend or foe. Attribute: When opened, high pressure fire will come out of the hole & harm anything in front of it, for 50ft. -Deals 3d6 +4 fir damage, if this hits an opponent - Can light flammable objects on fire.