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Showing posts from August 26, 2019

Devil Soul Pendent (equipment idea)

Here's one for you Dm's that want a powerful piece of equipment that comes with a powerful draw back. Appearance: A gold pendent that has a red pearl in it. A small black/purple smoke slowly trickles out of it. Anyone who holds can see a purple eye inside the pearl. Description: This pendent, made when an old lady was able to trick a devil into putting there soul into it, allows for the wearer to take half damage from all elemental attacks. This comes with the draw back of the pendent require one soul per 24 hours. Give the pendent more souls than one in 24 hours makes it increase by 24 per soul (maxes out at 72 hours). If the timer runs out, the devil will escape... & we can all see why that is bad. Attribute: The wearer only takes half damage from all element attacks. -require giving it a soul every 24 hours. -If given more than one soul in a day, the timer increases by 24 hours per extra soul (maxes out at 72 hours) -If timer runs out, the devil ...

Anti magic box (item idea)

Here's one for you Dm's that want a way for you players to dodge far coming magical attacks Appearance: A 5x5 foot box that is made of an odd blueish type of wood. Description: This large box, made by a very paranoid person, can block all spells that hit it. Please note this does not allow the box to be unaffected by all spells (some spells that move it & ones that would change the boxes condition affect it, & magic missile can get it through a small crack in the entrance of the box). The recommended use for this box is for as person to squeeze on in there, so that any spells coming for them, won't get past). Attribute: Blocks almost all magic spells from anyone that is in it -Does not block spells that would move the box. -Does not block spells that would changes the box's condition. -Magic missile can still get in it.

Geyser Boom (trap idea)

Here's one for you DM's that want a high pressure water trap. The players are going through a very water area, & every so often a geyser will go off. The geysers themselves are fairly far apart & don't go off often, however, thought here first track through this area, they will see that one of the geyser isn't going off. If the players return to this area & walk near this geyser, all the built up water will come bursting out. Anyone caught in a 25 foot range of the geyser must make a dex save (on a fail they will take 2d8 +3 damage)