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Showing posts from November 3, 2019

Cube Of POWER (item idea)

Here's one for you DM's that want an item that temporally increases your players damage output. Appearance: A small glass cube, it seems fragile... but actually needs a lot of force to break. Description: This Cube, made by something that's natural to our world, allows for the person who cruhes it to gain it's power. To crush it (& to gian it's power) one must find a way to break it, that dosn't require removing it from your person. The power from said cube is fleeting, so it will only stay around for about a good 28 seconds (4 turns). Attribute; When this cube is destroyed, the destroyer gets +6 to all attacks -Last 4 turns -Must be destroyed while still being in the breaker's hand

Fire Forthbringer (weapon idea)

Here's one for you Dm's that want to spread some fire with a crossbow! Appearance: A longish crossbows that has a fire based aesthetic design on it's side & a dragon's mouth etched into the front of it! Description: This Crossbow, made by a pyromantic human, allows for fire to come from it's fired arrow's trail! The fire that comes from the crossbow, will stay around on the ground for 3 turns, trying to go through it will cause a dex check (of 14) & one fail, the person trying to cross will take 1d6 damage. The arrow that hit's the enemy will deal an extra 1d4 fire damage! Appearance: This crossbows will creat a trail of fire behind the arrows that it has shot -This fire causes 1d6 damage if players try to cross it unsuccessfully -Arrows shot out of this crossbow will deal an extra 1d4 damage.

Selkie Trade Center (Shop Idea)

Here's one for you Dm's who want a nifty place to trade for sea items! This sea faring shop has all the best items that silks have gathered to sell. Due to their advanced intelligence, team works, & swimming ability, a group of selkies has been able to open & maintaining this wonder shop. The shop holds many prize treasures of the sea. Weather they be old pearls, lost treasure, & or just the seas' natural resources. They do expect to be paid in full with their item's weight in gold (or fish). The shop tends to rome around the cost of local nations & tends to stay around the ports/sea-outskirts of the major cities for about 2 - 5 days. Do be warned they have pre-emptive measures to deal with anyone who comes with ill intent (ie pirates or thieves)