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Showing posts from March 7, 2019

Fire Rabbits (Enemy idea)

Here's an enemy for you DM's that want possibly hostile wild life an an enemy. This enemy, as it name indicates, is a fire rabbit (Considered both an elemental & a beast). They may not do that much damage, but they move quick & come in vast numbers. This enemy can be found in hotter climates, such as deserts & savannas. Stats: Cr: 1/8 AC: 14 (10 + dex) HP: 6 Str: 6 Dex: 19 Con: 8 Int: 4 Wis: 10 Cha: 6 Movement: 50 Attacks: Bite: |hit bonus -2| Damage roll 1d4 -2 Burning Hands: (refer to https://www.dandwiki.com/wiki/3e_SRD:Burning_Hands & or 5th edition spells list) [Fire Rabbit is considered 1st level for the casting] Attributes: High Temp: All units within 5 feet of the fire rabbit will take 1d4 +1 damadge at the end of there turn.

Orb of Magical Discharge (weapon idea)

Here's one for you DM's that want a weapon that can (& will) back fire on the players Appearance: A 6 inch by 6 inch purple orb that has some swirling mist in it. Description: This orb, made by a wild magic sorcerer, that was made to basically keep the enemy (& also the users) guessing what spell is goanna come next. Can do any spell that is third level or under (the dm gets to chose) Attributes: When used will use a random spell that is third level or under (Takes three turns to recharge) On Nat 20, user get's to chose spell as well as getting regular Nat 20 benefits On Nat 1, user get's hit by the spell

Genie Wenie (Event idea)

Here's one for you DM's that want a dickish genie. The players are out in a dungeon when the come across a golden lamp. If the players procced to rub the lamp a genie will come out. The genie will offer them three wishes, but first they have to drop there weapons & then get closer to him. If they do that, once they get close enough, the genie will teleport away with there weapons.