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Showing posts from March 28, 2019

Knife to meet you (Encounter idea)

Here's one for you DM's that want a good old knife fight The players are traveling via back ally/the shady part of town & are approached by a couple of hooligans. The hooligans go to the surround the party & begin to pull out knives. They will ask the party to 'give them all tier loot' & walk away. If the players' don't comply, the hooligans will go to fight the party.

The Zen-Pie (food idea)

Here's one for you DM's that want an emotion neutralizer. Appearance: A regular looking pie except for the fact that the filling in it is green & it has a slight glow Description: This pie, made by monks to help train newer monks, is used to bring it's eater to a calm, slightly positive, state. It's commonly used by hunters to tame some of the more hostile & dangerous animal, creatures, or beasts. Attribute: -Changes it's user's emotional stat to calm. -Can be used to negate wisdom save throws (If eaten beforehand & or used after the fail if their is a requirement to make another wisdom save after the first one) -Temporarily increases the wisdom stat by 2 points

War of the vendicted (Campaign idea)

Here's one for you DM's that want a War as the backdrop of the campaign The world has a war, & sadly no-one is exempt of conscription to the armed forces. The players have be forced into the armed forces to help fight in the war. The strategies of this age are far behind what is necessary to alivated mass exitiction of soliders lives. Now the true question is, how will the players deal with this threat.

Undead & Undisturbing (Campaign aspect)

Here's one for you DM's that want some cultural aspect that surrounds undeath. Death is not the end, & the people of the world are perfectly fine with that. In-fact it's ingrained in the cultural fabric of the world. Your born, you grow, you get old, you die, you come back to life & just continue existing. Death is only a tragedy if they are beyond the point of bringing back & or they died whilst growing into the adult (The first being a tragedy cause, well, your dead-dead. The other is a tragedy cause if you die before your an adult, your kind of just stuck as an adolescent forever). This change of how society views undeath will also affect how they view both necromancy. Necromancy is seen more as a noble pursuit & some trust it more than medicine & healing magic.