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Showing posts from December 19, 2019

Blinded Hound Hunt (side quest idea)

Here's one for you DM's that want an interesting side quest, based around finding a blind dog. The players are going across farm land area, when they see a small girl running & yelling out a name. If the players go up to see what is happening, apparently the family dog had accidentally wandered off. However the family dog has been blind for quite a few years now... so they would like to get it back before something happens. The girl asks if they can help, she is willing to give them her "nifty coin". If the players agree to help, they will find that the dog has somehow gotten stuck in a tree. If they are able to get it down safely, the girl will thank them & then run off. After about a minute or so, she will run back & give them her "nifty coin" (Which turns out to be a platinum Coin )

Water Weird's Wild Waters (Area Idea)

Here's one for you DM's who want a small, bust enemy specific area. This water weird infested water can be found on the off shoot of  a major magical lake. This water is able to be spotted via noticeably not flowing, remarkably clear, & the lack of fish life. The water weird in the water are surprisingly non-hostile... at least until someone steps into it. If a player steps into the water, they will be beset upon by a few water weird (how many are up to dm) & the water will begin to shift quickly about to trip up (& attempt to prone) the person who stood in the water.

Potion of ? (potion idea)

Here’s one for you DM’s that want a potion that causes a random effect (or rather, a mixture of random effects) [WARNING: A Lot Of Rolling Involved In This Potion!] Appearance: A “grey” potion with weird  orange square bubbles flowing through it. Description: This potion, made by brewing 8 different types of potions together, makes a mixture of things happen to the drinker. These things can be harmful or helpful, so he'd warning before drinking this potion. Attribute: Roll 1d8 & 2d4, for each roll, use the corresponding table below 1:Become Invisible For 1d4 Turns 2: Something broke inside of you, take 3d4 damage 3: Your skin hardens a bit gain 2 ac for 1d6 turns 4:Paralized for 1d4 turns 5:Petrified for 1d4 turns 6: You gain true sight for 1d4 turns 7:Poisoned for 1d4+1 turns, for 1d4 for each turn 8:Your  speed increases by x2 from base for 1d4 turns 1:You gain fire breath for 1 use 2: You can’t see for 1d2 turns 3:You gain acid breath f...