Posts

Showing posts from September 5, 2019

Dangerous Duo Dual (encounter idea)

Here's one for you DM's that want a 2 v 2 dual against other adventures The party is currently traveling about, when just before they start to stop for the night, they see two figures approach from the distance. If the players wait around for these figure to get close, they will find that it's a cleric, & Wizard duo. The two will walk up to the party & introduce themselves & then offer them a deal. The two say that if two of there party can beat them in them in a 2 v 2 dual, they will give the party a relic which they got from a local cave. But if the party losses, they will have to give up a recently looted item of value as well. If the player begin, the Cleric take the main damage dealer role, while the sorcerer stays back more & does long ranged spells & healing. If the party refuses, the two ask if they can at least stay the night. If the party agrees they will stay the night & will leave before any of them wake up (leave 3 gold with each)....

Magic Tranfuser (Weapon idea)

Here’s one for you DM’s that want a weapon that can allow a person to use magic for a bit Appearance: A long knife that has a hole in multiple points on the edge of the blade. Behind the handle of the blade is a small contain, that fills with a liquid after it stabs someone magical. Description: This knife, made by a magic analysis expert, allows a person to use some of the magical power from people who are hit by the blade. The amount of power is will be equal to there biggest spell slot / 3 (with a min of 1) & the spell comes directly out of the blade. Please note that the spell within the blade will expire after 5 minutes. Attribute: After this blade stabs a magical person, the blade gains a one time use spell that's spell slot is quill to the enemies biggest spell slot / 3 (with a min of one) -Blade when used for stabbing, deals traditional dagger damage - Magic gained from stabbing will expire in 5 minutes if not used. -Spells that can be used, must be one that th...

The Greed (villain idea)

Here’s one for you DM’s that want a villain that is based around the pursuit/use of wealth. Money makes the world go round, & those who have the most wealth, can control how it spins! At Least that’s what this villain believed to be true. The greed is a person that is so infatuated in gain monetary wealth that they are willing to go through any means to get it, even when puts them to be on the side of villainy. Tending to be schemmers, few varieties of greed, are actually seen committing the crimes in person. ------------------------------------------------------------------------------------------------------------------ “The Greed” verities The Aristocrat: Money is worth all means of political status to gain. The aristocrat uses their political leverage that is greatly beyond the average person to manipulate people into doing their greedy will. The aristocrat tends to be too high up the political pyramid to be accountable for any of their crimes, which they use for gre...