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Showing posts from June 29, 2019

Destruction Arrow (weapon idea)

Here's one for you DM's that want an arrow that is rather destructive. Appearance: A red arrow, that seems like it's going to burn to a crisp any second Description: This arrow, made by a megmin, causes whatever it hits to melt a bit. This has been used on great use during mountain climbs. When it hits an object it will be completely/almost completely melted. If this arrow hit's a living being, it will deal 1d6+3 damage per turn that it's stuck in the living being. After this arrow is used, it can't be collected to be reused Attributes: -Melts objects it hits. -If it hits a person it will deal regular arrow damage, but the person will take an additional 1d6+3 damage per turn -Destroyed after use.

Eel Swarm (event idea)

Here's one for you Dm's that want a nifty water event. The players are having to travel threw water to get to a location. As the walk along the water they start hearing the sounds of aggressive swimming coming towards them. After awhile the players will be able to visibly see what this creature is. It is not in-fact one creature, but multiple tiny eels. The eels continue to come to the players & if the players don't interrupt the eels, they will just swarm around the players & rub up against them in hopes of getting food. If the player's interrupt the eels, they will all jump in the water, causing a medium sized wave hitting the party, this on it's own can cause any items that are loosely hanging onto the party to fall into the water.

Spike Pit ( Trap idea)

Here's one for you DM's that want a simple but effective trap that we've all seen before. The players are walking across an open ancient room. All of the sudden one of the pieces of the stone floor starts to fall apart. f the player/players who caused it try & book it the floor will fall beneath them. The safe way to get across the falling floor is to find a way to attach oneself to the wall or ceiling. If the players are caught when the floor falls they have to make a dex save & one a fail will take 5d4+1 damage.