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Showing posts from July 24, 2019

The Silver Skeleton (Treasure idea)

Here's one for you Dm's that want a skeleton treasure. Description: A inanimate skeleton of a dwarf that is 100% covered in silver. Backstory: This silver skeleton was made when a necromancer brought back dwarf skeletons back from the dead. This attempt failed, but while it was happening, one of the skeletons was shoved into a vat of liquid silver. It was on display as a symbol of that event. Material Value: This skeleton has a great amount of values (due to it being made out of silver) but it also has a lot of value for those who value necromancy or history. None the less this will probably get a good price with anyone Magical Value: This skeleton has value towards necrotic people. It is said that it makes it easier for people to cast necromancy spells with the silver skeleton around.

The Big Bee Battle (encounter idea)

Here's one for you DM's that want to fight enlarged bees. The players are moving through out the country side when a bunch of people come running out of one the buildings. Apparently some trickster decided to enlarge a queen bee for the laughs & it quickly spiraled out of control & now the queen bee has made a tiny army of bees (who are regular bee sized). The people who ran out asks the party if they can fight the bees & in return they will get how much honey is left afterwards.

Gold Gobling Doggo (Enemy idea)

Here's one for you DM's that want your player's gold coins getting taken & eaten. The Gold Gobling Doggo is a sub-species of dog that can eat gold as a source of food. The doggo's are quite quick & tend to just pass it off as playing. That being said if one were to die, a good amount of gold can be found in it's stomach. When they find themselves in a battle, their tactics are mainly hit & run. Cr: 1/12 AC: 13 Hp: 8 Str: 6 Dex: 16 Con: 10 Int: 8 Wis:8 Chr: 18 Movement: 40 Attribute:  -Steal: The user rolls a dex with advantage to take someone else's item (GGD will go for coin pouches) Attacks: -Bite  | to hit -2| damadge: 1d6 -2 -Bark | to hit +4| If successful, targeted opponent becomes frighten