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Showing posts from July 15, 2019

The Finisher (weapon idea)

Here's one for you Dm's that want a arrow that will end your fight with a spark. Appearance: A Wooden arrow with a metal skull head on the tip of it. It's painted in a red & black colour scheme. Description: This arrow, made by a professional hitman, will automatically kill any organism, that it hits, as long as said organism is under 10% of their total hp. When something dies to this the area that the arrow hits will start to glow & the skin around it will turn to embers. The embers will then make a bee-line to the important organs (ie heart a brain) & then they will also burn into embers. This arrows has no effect against anyone above 10% hp. Attributes: -Instantly kills any organism that is at/below 10% hp -Has no effect against non-organism & or organism above 10% hp.

Rovar's Trap (trap idea)

Here's one for you Dm's that want a very clever & very deadly trap. The players have to go up a long spiral stair case to get up to the next area. As they enter the room that has the stairs, they will notice a weird red liquid has pooled down at the bottom of the stairs. If they decided that they will go up the stairs to head into the next room, about half way threw they will hear someone strike a torch. After that they will see a touch fall down the middle of the spiral stair case & hit the liquid bellow. The liquid will ignite & start to quickly make it's way up the stairs. The players will most likely try to beat it to the top of the stairs, & if they do this they will hear something get pushed down the stairs. If they look to see what it is, they will find a bunch of barrels full of gunpowder that have spikes astride upon it, have been pushed down. The players at that point have to figure out a way to both escape the fire, dodge/stop the barrels ...

You Must be Jesting (side quest idea)

Here's one for you Dm's that want some jesters doing jester things. The players are in the castle of some sort of royal folk when one of the staff members walks up tot he party. Apparently the staff member is the partner of the court jester, & due to job requirements ( or 'job requirement') the jester had gotten drunk & is now somewhere in the town. The partner asks the players to go find them before their shift starts in three hours. If the players agree they will have to just start searching around for the jester. They will find a tiny trail of destruction that may or may not include a crash carriage, a disturbed morgue & a rely rude person hanged by their ankle from a tree.