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Showing posts from June 5, 2019

A War Fought with Intrigue (Campaign Idea)

Here's one for you DM's that want a campaign base around intrigue. Two rival nations who have stood against each other for nearly their who countries' existence are unable to declare war against each other, due to a mixture of international law, secret alliances, & the possibility of public backlash. Thus these two nations have gone to a war of intrigue. One nation is a Theocracy located to the south most portion of the land mass. They have a harsh inquisition which they use to fight back against both heretics, heathens, & spies. The Second nation is a Military dictatorship, in which the nation is guided by a strict code of dicplaine, honor, & not questioning one's superiors. The goal of the campaign goal would be both to defend the country you aligned with from intrigue of the other country & to also destabilize/coup the other countries government.

Devil's Doll (Cursed Item Idea)

Here's one for you DM's that want a haunted doll Appearance: A small plush doll that appears to be either a tiefling or some type of imp. Description: This Doll, made by a Devil for one of their concubine heirs, is absolutely 200% cursed [just how devil's like it]. The doll tends to come in a select few personalitly, all of whom the average person would at least be displeased by. Attributes: Can move (25ft per turn). Personalities: -Handsy: They will touch & move any & everything. Honestly the most annoying to deal with, since stuff gets moved around to much. -Noise Maker: Try & sleep around these ones, they love to just bang stuff together to make new interesting noises. Beware for one's shins, as they will absolutely bang stuff against it. -The Runner: This boi runs & he runs fast & hard. Screw everything that's in their way, they will just either push it aside with their fast moving bods, & or bounce of it.

Force Movement (spell idea)

Here's one for you Dm's that want a spell that can force people to move Lvl: 2 Casting time:  1 turn  Range: Touch Components: Chalk, & you have to be in a room where air is flowing faster than average Duration: 1 turn Spell description: This spell uses the wind to force a person to go in a curtain direction for up to 50ft. This is only effect for object/people who are 150 pounds or under (if casted above 2ct level increase the amount by 50 x amount above [3rd 50 x 1, 4th, 50 x 2, 5th, 50 x 3, ect] Backstory: This spell was created to specifically cheat the games of golf & football (soccer for us in America.). After the cheaters were found & then banned, this spell was modified to work on larger beings & then eventually to living beings.