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Showing posts from April 3, 2019

Hugo On The Go (shop idea)

Here's one for you DM's that want a traveling shop. This shop is a carriage on wheels being carried about via 2 donkeys & a unicorn in the front of it. The shop is owned by Hugo, who is kinda a weird fellow. None the less his shop carries around the typical adventure gear & just seems to always show up where the players are, with gear that is 'up to code' for that area. It's like Hugo is following them or something.

Imaginary band (spell idea)

Here's one for you DM's that want to have an in game reason for music (& or just want the players to have music when they are faffhing about) Lvl :cantrip Casting time: Instantaneous Range: Self (can be hear for 40 feet around caster) Component: S Duration: As Long as the sound they chose to make lasts Spell description: You summon an imaginary band to make music for you. The imaginary band cannot damage opponents, nor can opponents damage it. (Note, you cannot get around this by trying to make the band play a sound so high it will hurt their ear drums) Backstory: This spell was made a very bored court magician, who decided that just having a band around to liven things up whenever they needed it was a good idea.

Sick Beets (food idea)

Here's one for you DM's that want a hazardous food. Appearance: It looks like a regular beet except it looks softer. Description: This beet, made via evolution, causes who ever to eat it to become sick for a period of time. It is highly recomened that you do not eat this nor use this food in any dishes as their is no know way to remove the sickening effect. Attribute: If eaten, roll a con save throw (must pass 15) & on fail take 2d10+3 damage .