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Showing posts from September 22, 2019

Devious Soul (enemy idea)

Here's one for you DM's that just wants a trickster enemy! Once there was a trickster, a trickster so tricky that when they died, they used a form of mirror magic to creat a vast swarm of his own soul. That soul has become what is now know as a devious soul. All of them tend be the same, with just a bit of verity in what tricks they play. Most tricks in themselves sarn't deadly, but come at times when people really don't need it. A trickster soul tends to follow people they wish to trick, till they get board of tricking them & or until there soul is threatened. Due to the oddities of mirror magic, this enemy can't deal any damdge to their targets (atleast not directly) Stats Cr: 1/6 Hp: 20 Ac: 16 Str: 6 Dex: 18 Con: 16 Int: 14 Wis: 8 Cha: 6 Movement: 30 feet Ability:   -Incorporeal: can pass though object as if they were rough terrain. melee attacks hit at a disadvantage against them  -Active:...

Sky Jousting (Event/Side quest idea)

Here's one for you DM's that want your parties to do some jousting... but it's in the sky. The players are in a high altitude village doing there normal weirdo player stuff. They will notice that a bunch of people are looking up at the sky at something & if the party looks up they will notice that a two people are jousting each other on top of some flying animals. Soon enough one of the jousters will get beat & starts to fall from the sky, but before they reach the ground their descent slows to a near full stop before they hit it. If the players ask around to see what the whole sky jousting & the odd descent was about.  Some one will tell them that apparently a wizard started a sky jousting league & has enchanted the air above the town so that no-one falls to death if they get nocked off there mount. The players are told that they can join a local tournament for it & if they win, they will get to keep one of the sky mounts!

No Where But Up (Campaign idea)

Here's one for you Dm's that want an adventure to get out of the hells. The players are in hell... literally. They have found themselves in the deepest layer for reasons (ie player backstory & or Dm plot) & now have to find there way back home. Of course this won't be an easy task since they are going into have to traverse the each layer of hell to get back home. What's worse is that even if they do get home, counting on how they do it, they may end up creating a clear connecting pathway from the hells to home [which will have to be stopped somehow].