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Showing posts from September, 2019

Sudden Goblin (encounter idea)

Here's one for you Dm's that want some sudden goblin troubles! The players are walking through the woods, when they hear some gigglings coming from a bush. If the players investigate the rock, they will find... nothing. But as they search the push, they will feel that something was taken off there body. If they look back to see what happened, they will hear some more movements from another bush. If the players continue to look for the goblin via the bushes, they will still get there stuff stolen. To beat this, they will either have to put people on guard when looking for the goblin [which will not get there stuff stolen, but they won't find the goblin], but if they find a way to drive out the goblin/trap the goblin, they will get it. If the players catch the goblin they will get there stuff back, & some other stuff, plus GOLD (& they can decided what to do with the goblin from there)

True Resistance (spell idea)

Here’s one for you DM’s that want a spells that increases resistance against conditions Lvl: 2ct Casting time:  Action Range: Self Components: Something that can cuase two conditions of drunken/inhaled/used Duration: 5 turns Spell description:  This spells improves the caster’s resistance to any sort of conditions, be them magical, natural, or otherwise. This does extend to magic spells, sickness, even bindings & paralyzation. If it includes a saving throw, this spells will give advantage against roles that would need it.

Firetouche - Restaurant (Shop idea)

Here’s one for you dm’s that want to debate how fire magic affects food The firetouche is a medium sized restaurant located in a developing town. This restaurant has a special niche, where they believe that foods’ cooked with fire magic tastes better. This opinion isn’t part of the majority in the town, so the shop is only frequented by travels [& as such is struggling a bit]. The way the fire magic food taste, is that it gives it a major crispy taste & a major smokey taste as well. The meat used for food is considerably bigger than average, but during cooking, it shrinks to a size smaller than most other restaurants have in there meals.

The Grand Stew! (Sidequest idea)

Here's one for you DM's that want a food gathering side quest! The players have just entered a new town, & find that a majority of the village is in the town square. If the palyers get closer, they will find a big stew pot & a couple of chefs cooking ingredients & then throwing it in the pot, while the village watches. If the players ask what is happening, they will find out that this some sort of religious event to help bring about bountiful harvest. After awhile of this happening, they will hear the whole crowd gasp. If the players pass an easy perception check, they will find that everyone in the town is looking at one of the chefs. The chef will quickly mutter out that anyone who can bring them a  "root veg" within the next twenty minutes will get some gold. if the players find the root veg & bring it back in time, the crowd will cheer, the chef will wipe there brow & then everyone will dig in on the stew. If the players do bring the root...

Micro Biters (Enemy idea)

Here's one for you DM's that want some tiny terrorin your fights. The micro biters is a set of conscious bottom & top teeth, How they came into exitances is up to debate, but the accepted origin is that they were made for torture purposes & then just escaped into the wild. This pair of teeth is also know under the name of ankle bitters (& may even be credited for being the origins of that name). Their bite is not the hardest, & they lack any other moves... so they are quite easy to beat if they aren't in a group. Stat Cr: 1/6 AC:  12 (10 + dex) Hp: 8 Str: 12 Dex: 14 Con: 8 Int: 6 Wis: 6 Chr: 2 Movement: 30 feet Attribute:  Bite Grab: When they succesfull hit a bite attack, they can stay attacked to there target, to deal 2 damadge per turn Attacks:  -Bite: |+1 to hit| Damadge: 1d6 +1

Unorganized Crime (encounter idea)

Here's one for you DM's that want to stop some crime! The players are about to enter a shop, when they noticed some masked people beat them in there. The party soon here's one of the masked people yelling at the customers & employees to put the "Coins in the bag". If the players enter the building to see/stop what these criminals are doing, they will find that about half of the criminal crew is just loafing about, looking at stuff, while the rest are robbing the customers. One of the criminals will see & then ask the party to leave, since the criminals are "Doing something very legal & important". At this point one of the people who is robbing a customer will come up tot he criminal who is talking tot he party, & they will start to argue with each other. Soon enough all the criminals will start to argue with each other, & a brawl will break out amongst them. What happens next is dependent on the players choices.

Star's Sun Cafe (shop idea)

Here's one for you Dm's that want a café that holds people from out of this world! In a the outskirts of a big city, is a tiny little café. This café is ran by aliens (3 flumps, a blob thingy, a turtle & a very passive mind flayer as the owner), & are know for their food. The food is... different, it's not bad, it's not good, it just has tastes that is nothing that you have ever ate before. The coffee & tea that you can get there won't be the best you've had, but it's better then most. It also has this weird thing called flumph's juice, which you should never buy under any circumstance. If you do buy it, then don't drink it... don't let anyone you hate drink it either, trust the article writer when they say that you don't want that. Please note that anyone who skips paying out for there tab, will be hunted & have there brain eaten by the mind flayer owner.

The Fey Mansion (campaign idea)

Here's one for you DM's that want a shorter campaign based around bending the rules. The Fey Mansion, a building that stands between our magical world & theirs. This building is ran by the self proclaimed "fey queen" & she does as she see fit. Every year she invites guest into her home to play a game. A total of 30 guests, & only 30 guest. If too many come, they won't be allowed to enter. If not enough come, she will make them come. The game is simple, which ever guest is still alive in the mansion last, will gain one favor from the fey queen. However there are some rules the guests must follow while they are on the grounds of the mansion. 1: Guests cannot kill each other 2: Guest cannot  harm staff 3: Guests cannot steal items from each other 4: Guest cannot destroy the mansion 5: The staff will report anything they hear, even if they don't want to. 6: All Losers' are killed 7: All Cheaters are losers 8: Anyone who leaves the ma...

Soul chess (encounter idea)

Here's one for you DM's that want an encounter where the players get to play chess & beat the ever loving crap out of a narcissistic enemy. The players/player have just woken up from whatever slumber they were doing to find that a sharply dressed fey looking person is standing in front of them. Before any of them can ask what is happening, they re teleported to some sort of astral chess board. None of the party will be on the board, but will be just besides it. On the other side of the board is the sharply dressed fey person. The fey will tell them that an "anonymous benefactor" [ie a villain] has hired them to take of the protagonists out. But due to the fey being a bit trickster, they have decided to torment the players. So they offer the party up a game of soul chess, where the pieces on the board are souls that have previously fallen to the fey. The fey says that if the party wins, they will release all the souls that survived the game & the party gets...

The Universe Orb (Item idea)

Here's one for you DM's who wants an all seeing Eye like item Appearance: A light blue crystal orb, with a beholder type eye in it. Description: This crystal ball, made by a beholder, allows who ever owns it to ask it to show something that's happening. The inquiry on the thing can be as specific & broad as the asker likes, but if the eye is unable to no image will be shown. The orb can attempt to show one image per day. Attribute: This orb allows a person to look into it, to see something they ask for in it [if it can find it in there real world] -Can only do this once a day

A Dog & His boy (Event idea)

Here’s one for you DM’s that want an odd little event that might have a few party members scratching their heads. The players are in an open park area, when they come across a dog in a suit & top hat. The dog will look at them, tip their top hat & then go to watch something. If the players go & look at what the dog is looking at, they will find a nethradfall child running about with some dogs. Soon enough the dog will call back the child, & the nethradfall child come waltz up on all fours. After some pets for the child from the dog (& the dog asking if the players want to pet the child), the child & the dog will walk away!

Jam Session (Side quest idea)

Here’s one for you DM’s that want a side quest based around music The players are walking around a town, when they start to hear music coming from somewhere. If they go & investigate they will find that two halflings & a dwarf have started a band. As the players watch these people jam out, they will see one of these instruments break, & then an “awwwwwwwww D### it”. After that, if the players let themselves be known, they will ask if the players can go find them a replacement instorment. If the players agree, they will have to find an instrument that is, at least, related to the last one. If they find the exact instrument, they will be paid compensation plus 25%. If they get a different instrument, different things will happen based on how the band feels about it. If they dislike it, they will only get compensated for it. If they like it, the party will get compensation plus 50%!

Nefarious Noodles (food idea)

Here’s one for you DM’s that want a harmful, but good looking, food! Appearance: A bowl of what seems to be romen with eggs & carrots… it’s smells sweet for some reason. Description: This bowl of noodles, made by a very very bad chef, causes anyone who eats to start to vomit. If you want to stick it out & eat it, you are going to have to make a con save of 14. This is not recommended, due to the fact that it will not taste good, no matter how much of it you eat. Attribute: A bowl of noodles that require a con save of 14 to eat [fail the con saave will make the eater throw it back up]

Escher’s room (area/encounter idea)

Here’s one for you DM’s that want a room to have a nifty battle in. The players enter a room, & find that stairs lead from every which way, even onto different floors. As the players explore around the room, they will find if they climb up the stairs leading to the side wall or the ceiling, they will be able to walk on the plain that it goes on.  After awhile of exploring they will find that there is something else with them & it doesn't seem to friendly… [roll initiative].

Spectral Hand (Equipment idea)

Here’s one for you DM’s that want your players to feel & grasp farther! Appearance: A purplish/grey cylinder that has a place where one can insert their hand into. A spectral light grey hand appears on the outside of the cylinder if one does insert their hand into the cylinder. Description: This cylinder, made by mechanical mages, allows one self, to use spectral versions of their hands. These hands can touch stuff that is 30ft away or closer to the user. How it works is a mystery, but it’s known that a dirty form of amaze hand is used for the spectral hand. Attribute: If equipped onto one's arm/hand, it allows the user to control a spectral version of their hand. -Can do hand stuff to objects that are 30ft away or closer. -Doesn't work for people who are missing vital parts of there hand/arm

War Games (Side quest idea/campaing)

Here's one for you Dm's that want either a nifty side quest, or a campaign that is based around fake combat. War, war is investable for the time period... so why wait? Let's have ourselves a fake civil war, so that we all can get ready for the real thing! All of us will take some units (How we split them up will be a debate) & once we got that done, let's see which one of us will win. We already got some non-combat spells that we can say are the real thing & I'm sure we would all be fine using sticks instead of swords, axes, hammers, & arrows. [Side quest version] But let's make this a bit more... interesting. How about, who ever comes out on top of this game, get's one weeks worth of pay from every loser that's in it. That should make you all really want to win, after all, that's at least 2 months of pay! Come on, it won't take more than a day or two to do! [Campaign version] But let's make this a bit more... interesting. H...

One Sided Rivalry (campaign aspect)

Here’s one for you DM’s that want to set up a villain that isn’t really that much of a threat. Once upon a time, the party beat the crap out of some people & one of those people was able to escape their wrath. This person swore vengeance against the party,  against a specific player in the party. They now dedicate their lives to stop them. But sadly for them, they are nowhere near the skill level of the party & always seem to be two steps behind. Whenever they appear to try & stop the party, all they really do is just hold them up a bit, get there butt whopped, & then run/teleport away to harass them another day

Giant’s Great War Hammer (weapon Idea)

Here’s one for you DM’s that want a very hard hitting weapon, with strict limitations Appearance: A stupidly large hammer, that’s roughly the size of a long light post. Description: This absurdly large hammer, made by a giant, can cause massive damage… if only you can get help using it. The strength needed to use this hammer correctly is a str of 35 [above the scope of an average human. The best way for one to wield this weapon, is to have two or more people, help swing it (adding third star to get closer/to/above 35) & being able to use it properly. Ability: An absurdly large war hammer that deals 5d10 +6 when used. -Must have a combined str of 35 or above to use without disadvantage. -Must have a combined str of 21 to be able to use it (with disadvantage).

Cackle Cakes (Food idea)

Here's one for you Dm's that want a food that causes weird side effects. Appearance: A tiny purple cassata cake, that has a frost on it, in the shape of a flower Description: This cake, made by a trickster baker, makes anyone who eats it, uncountably laugh for three minutes. The reason this cake causes the cackling, is due tot he addition of some "cackle fruit" [otherwise know as kakelend]. Besides the laughing, the cake is actually pretty good tasting. Attribute: If Eaten, the eater will laugh uncontrollably for three minutes.

Hydra Head (enemy idea)

Here's one for you Dm's who wonder what happens to decapitated hydra heads The Hydra head, it's the head of a hydra (obviously). Most of the time when a hydra has one of it's heads cut off, it will die, however on rare circumstances it will live on & become a hydra head. This hydra head can't reform into a hydra body, but can still form into a head with stubby legs & a tail. It's kind of cute looking, misusing the fact that it's still pretty hostile. Stat Cr: 4 AC: 15 Hp: 89 Str: 18 Dex: 8 Con: 18 Int: 2 Wis: 10 Chr: 7 Movement: 20 feet Attribute:  -Hold Breath: Can hold its breath for 1 hour. -Natural Regeneration: Heals 2 hp per turn. Attacks: -Bite: |to hit +4| Damage 1d10+4 -Scaly Head butt:|to hit -1| Damage 1d20-1

Limited Replicator (item idea)

Here’s one for you DM’s that want to have more than 1 of an important play item (just incase your party breaks it) Appearance: A small goey box, that if one looks into to hard, can see every subject imaginable Description: This gooey box, made by a being from beyond the know, allows it to perfectly replicate one item once. This device cannot be reverted back to its original form on its own, but can be reverted by other objects/spells that can do such revetment. Attribute: This item can replicate another item, but stays that way until something else can revert it back to its original form.

Moon Stone (treasure idea)

Here's one for you DM's that want a  spacy treasure. Description: A piece of rock that came from one of the moons in the galaxy. It's cold & dusty, so it's probably a good idea to keep it in a container that doesn't decay it. Backstory: This rock comes from the moon in the sky [hopefully the one in your sky], & has gotten to the planet... somehow. Maybe a wizard went to the moon & took it back to earth. Maybe something hit the moon & it happened to get back to the planet. Material Value: This rock is worth a good bit to any geologist, & or people who are just interested in space. Other people will still pay a not as good bit for this. Magical Value: This rock can enhance spells that deal with gravity, besides that it can be used as part of a component in spells.

Soup’s On! (encounter idea)

Here’s one for you DM’s that want an interesting encounter. The players are walking about a swampy area, when they start smelling the delicious aroma coming from a deeper part. If they go & investigate it, they will find three swamp hags making a pot of soup. Soon enough a fourth hag will come out dragging a knocked out halving & an equality as knocked gnome behind her. She will then go to open the pot & try to put them in. If the players chose to intervene & not allow these ladies to use the two for their soup, they will have to fight them. If they win, the two will wake up shorty after, & be confused as what happened. Soon one of them will get hungry & check the soup, & after a bit of investigation, they will deem the soup “mostly edible” & start to dig in.

Gloves of Cooling (Equipment idea)

Appearance: Black rubbery gloves with the tips of the palm & fingers being an icy light blue Descriptions: These gloves, made by a blacksmith, allows one to use the cold to their advantage. This glove was made primarily hold & deal with hot objects, & due to this, if a person wears this glove for too long, without a counteractive, they will start to get frost bites.  Ability: Allows wearer to handle hot objects without taking heat damage. -Punching someone with these gloves on, will deal an extra +2 frost damage!

Devious Soul (enemy idea)

Here's one for you DM's that just wants a trickster enemy! Once there was a trickster, a trickster so tricky that when they died, they used a form of mirror magic to creat a vast swarm of his own soul. That soul has become what is now know as a devious soul. All of them tend be the same, with just a bit of verity in what tricks they play. Most tricks in themselves sarn't deadly, but come at times when people really don't need it. A trickster soul tends to follow people they wish to trick, till they get board of tricking them & or until there soul is threatened. Due to the oddities of mirror magic, this enemy can't deal any damdge to their targets (atleast not directly) Stats Cr: 1/6 Hp: 20 Ac: 16 Str: 6 Dex: 18 Con: 16 Int: 14 Wis: 8 Cha: 6 Movement: 30 feet Ability:   -Incorporeal: can pass though object as if they were rough terrain. melee attacks hit at a disadvantage against them  -Active:...