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Showing posts from March 31, 2020

Haste Hash (food Idea)

Here's one for you DM's that want some edible haste Appearance: A hash brown biscuit, cooked to it's natural brown/orange color. If placed down, the food shakes a bit. Description: This hash brown, made by a former cook turned wizard, has magic imbued in it. Not only does this hash brown taste great, it also gives the eater the haste spell. Please note you have the eat the whole hash brown for this to apply. Attribute: Once eaten, the eater has the haste spell applied to them for 3 turns -Counts as a ration.

Clockwork Crossbow (Weapon idea)

Here's one for you DM's that want a weapon that takes awhile to fire. Appearance: A metal cross bow, with crank on the side, spinning the crank makes an oddly satisfying *cl-click* sound. Description: This crossbow, made by a construct maker, allows the user to wind up the crossbows to shot automiticly, after having been wound up. This crossbow dosn't have a regular firing mode so this is the only way to harm an enemy. Please note the wound-up for the shot is a bonus action, & the crossbow will shot after three turns of being wound up. Attribute: Deals 1d8 +dex damadge -Can't be manually shot -Has to be win before shot (Bonus action) -Get's shot at the beginning of the player's turn, after 3 turns since it was wound up.

A Reaper's Due (Side Quest Idea)

Here's one for you DM's that want a couple of side quest, based around death. The reapers take the recently dead to their specific after life. Howevr the reaper in the current area the players are in, decidied to take an in-prompt-to break from their job. With this, the entire region will be out of wack for a good week or so. With this, the players will start reciviing more & more side quests around ghosts of those who have recently past. Eventually after dealing with a couple of these, they will find out why this is all happening & put a stop to it (Ie, make the reaper go off of their in-prompt-to break.).