Posts

Showing posts from February 24, 2019

Fungus Fugitives (side quest)

Here's one for you DM's that want a somewhat long running side quest. The Players are visiting areas of the town when all of a sudden some people start making a ruckus. If the players go to investigate they will find that some fungi have become sentient  & have now grown legs & began to run around. If the players try to find out what happens they will figure out that these fungi came from a trade ship & now the players are requested by local government agents to stop theses fungi before it becomes spore season.

The Helmet of immobility (equipment idea)

Here's one for you DM's that to give the players an item that they should only use on the enemies. Appearance: A Helmet that is just a square stone brick with a hole for the head to be put in. Description: This helmet, made by magical muggers, immobilizes the user. It is quite heavy to carry around on it's lone some weighing about 50 pounds. Attributes: While worn speed is set at zero Increases ac by 3

The Treasure Hunter (Noteworthy NPC)

Here's one for you DM's that want the party to encounter a treasure hunter multiple times in the story. The Treasure Hunter, gone to go to the dungeon & the ruins that the regular populace stays away from. They & there bag of equipment & tricks allow them to do what most others could only dream of. They are a force to be reckoned with even in there fields of expertise with. Gods rest the people who fell victim to the greedy & vain types of treasure hunters. ------------------------------------------------------------------------------------------------------------------------- Treasure hunter Type. The Greed: They hunt treasure for the gold, THE GOLD. Nothing & no one shall get in there way in there quest to line there pockets with as much ancient artifacts & monetary coins as they can.  The Vanity: They hunt treasure for the renown, for the glory of being the ones who do the seemingly impossible. They WILL be the one, & the only o...