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Showing posts from February 25, 2019

A Ghost's Past (side quest idea)

Here's one for you Dm's that some ghostly action. The players are walking around town at night when they come across a ghost. Assuming that there first instinct isn't to go all ghost busters on them, they can chose to interact with it. If they do they find out that the ghost has amnesia & wishes to know about it's living life. If the players help the ghost will give them half a trinket & promise to give them the other half when the quest is completed.

Redemption of the Person (Character idea)

Here's one for you players that wish to walk the road of redemption. (Any Class, [works good with warlock though]) The Player has done something which if a normal person ever found out they would scoff at them in disgust. They live each day in hopes that what they do will redeem them for what they have done & hope that they can become a better person to make sure they don't so something as heinous again.

The Mercenary (villain Ideas)

Here's one for you DM's that want a Villain who is coordinated & immoral The Mercenary leaves no room for error for there need to fill out there payers' job. What ever they ask for, all they got to do is agree to a price. --------------------------------------------------------------------------------------------------------------------------- Mercenary types The Hired: They Do What they do cause they are payed for it, nothing more, nothing less. The Fighters: They Do What they do cause they are there for the fight, they live for the thrill of battle, an escape by the skin of there teeth & the completion of the impossible The Lime-lighted: They Do What they do cause they wish to be global players, they wish for the influenced needed to shape the world how they want I, they are just stuck at step one. --------------------------------------------------------------------------------------------------------------------------- Characteristics Virtues: Orga...