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Showing posts from March 17, 2019

Doggos on the rise (side quest idea)

Here's one for you DM's that want some good boys being weird. The players enter a town to find that everyone is running about. If the players look around they will find why. The dogs of the town have started to float up into the air, causing them to get out of reach of there owners. The players will then be tasked with figuring out why this is happening & how to stop. After awhile of investigating they will figure out that a trickster leprechaun has been causing this. Once they stop the leprechaun the town will give them a 'life time supply of dog food'.

Are you having a laugh? (Event idea)

Here's one for you DM's that just want a weird moment. The players are in a cave when you ask them to make a constitution saving roll. Anyone who fails will fall on the floor laughing. If the players try to figure out what's happening they will find out that a gas coming from a heat vent is causing them to laugh (which can be contained in bottles & used against enemies later)

Box of Winds (Item idea)

Here's one for you DM's that want the players to have some wind power. Appearance: A small cold metal box, with a wind symbol engraved on the top. Description: This box, made by wizards, was made to unleash high velocity winds once opened. It is highly recommended that you point the box away from yourself when you open (unless you want to mess up your hair) Attributes: Once opened activates the spell "gust of wind". (Can be used 5 times before running out of "gust of wind" spell)