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Showing posts from September 11, 2019

Give Us A Sec... (encounter)

Here's one for you DM's that want an encounter that begins quite slowly (or not at all). The players are walking from point a to b going on a road, when there path get's blocked. On both sides of the road bandits, appear & declare that they are going to take all of there things. If the bandits make themselves noticeable by sight to the party, the party should notice, that they are still in night clothing & most are missing weapons. If the players challenges this attempted banditry, the bandits will say that "the party will be destroyed... but can you give us a sec to prepare". If the players allow this, the bandits will thank them & most will just watch the battle. If they don't allow this, then they will have to fight all of them, still in there unprepared equipment.

Sugar & Blood (event idea)

Here’s one for you DM’s that want a somewhat friendly encounter with a vampire/vampire spawn. A player has gone into a place that can only be described as the ‘pytnical of shiftyness’. As they wander about this area, they will be approached by a cloaked figure. The figure walks up to the players & asks them for a bit of there blood. They bring out on off this blood drawing syringe as a way to do it safely. If the player decides to do thing & give the person there blood, the cloaked person will drink it. After a *yac* that comes from the clocked person, they will once again ask the player to draw blood form themselves, this time eating a bit of sugar before hands. If they comply once again, the cloaked person will take the blood, drink it, make a pleasant sound & then toss a coin purse at the player as a reward. They will then proceed to disappear into the shifting of the place.

NPC Bundle: Healers (npc Idea)

Here’s one for you DM’s that want some medical attention for your players. 1: A cult shamanist, who’s powers more so comes from their staff than any sort of godly influence 2: A true & blue merfolk phasicain, who is up-to-date on all medical practices that one at sea would need [has no skill in treating primarily landlocked illness] 3: A cleric that has gone full healer in big armor. They are actually quite pleasant, but kinda hard to hear under all of that armor... 4: A priest who heals with THE POWER OF GOD… for a good 30% of the time, whatever god they are using is just to busy/lazy to lend that power. 5: A potion brewer that has specialized in making potions that helps one’s condition. They are an absolute health nut, so don’t be surprised if they give you ‘some’ of there potions so that you can ‘get into a better condition’.