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Showing posts from April 10, 2019

Hop, Skip, & A Jump (encounter idea)

Here's one for you DM's that want to have a fight on separated platforms. The players are walking along the coast line, when they notice a weird glowing thing on top a stone pillar that is in the ocean. Their is a path of pillars between the pillar with the loot & to the shore. If they players attempt to get close to the  loot they will notice growling. If they try to figure out what it is, they will see that it's a dire wolf & some dire wolf younglings who have made their home on the pillars & are really not all for you taking their shiny thing. If the players decided to still go for the loot at this pint, they will have to fight the wolves on the stone platforms. If the players are able to get the loot they find that it's a very, VERY shiny (insert object  here [weapon recommended] )

Materal Ressurection (Spell idea)

Here's one for you DM's that want  a spell to bring back destroyed objects (basically mend but stronger) Lvl 4 Casting Time: 3 turns Range: Touch Component: Blue print (of the object), One Twentieth of the buildings main material, T Duration: thirty minutes (once done, the object is rebuilt fully) Spell Description: This spell brings buildings, ancient objects, & stuff destroyed past simple fractures back to full capacity . Though it can be pretty pricey to get all the materials for the spell it has been very useful for architectural purposes or fixing complex structures. Backstory: This spell was made by magical civil architects, who got annoyed about how much time they spent rebuilding/fixing old structures that someone else would break.

Stranded (campaign idea)

Here's one for you DM's that want a campaign where the main focus is survival. The players begin the campaign traveling across some sort of vessel & during the night said vessel has somehow crashed into unknow/distance land. The players now have to survive in this unknow land with the other survivors & figure out where to go from their. But later, when things finally seem to be going good for them an unknow threat threatens them in a way that could spell their doom.

Protracted whip (Weapon idea)

Here's one for you DM's that just want a better whip weapon in your campaign. Appearance: A regular steel chain whip, except the chain is much longer than average. Description: This whip, made by whip enthusiasts, is just a regular whip... but it's longer. That is the only difference. I guess the whip enthusiasts kept it simple so that others could specialize to their tastes? The longer chain does make it easyer to rap stuff up & pull things towords it's wield, it also makes it easyer for the enemy to do the same against the user. Abilitiy: Can hit enemies from 20 ft away.