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Showing posts from March 30, 2019

Fern Escort (side quest idea)

Here's one for you DM's that want a simple transportation side quest. The players are walking about a shop when the owner asks the party to help them. Apparently, they order a 'fern plant' to be delivered to them, so that they can put it in the front of the shop, but the company who has it is having a postage problem. The owner of the shop asks the players to go & get the fern for them, & offers to give the party a 'couple' of free items in there shop for it. 

Mystery Maze (trap idea)

Here's one for you DM's that want to cause a sense of panic in the players. The players enter an empty room & in the center of the room lays a treasure chest. If the players go to open the chest they will find a small amount of gold/a weakfish magical item. After they open the chest the room starts to shake. If the players try to leave for an exit they will be trapped in the center of the room via magic walls. After awhile brick walls will burst from the ground & form a maze, that goes from the center to the entrance. After the brick walls rise, the magic walls will disappear. After about ten seconds of the magical walls disappearing, spikes will burst from the ceiling & the celling will slowly lower itself into the floor of the room. The players now have to either stop the celling from lowing itself, & or find an exit.

Hunger Carrots (food idea)

Here's one for you DM's that want a deadly food item. Appearance: Looks like a regular carrot, except it's leaves are purple Description: These carrots, brought about by evolution, when eaten will release a chemical to trick the eater's mind into thinking they are hungry & they will have the side effects off hunger (IE stomach pains, dizziness, light headed ness) & many animals have been know to die from eating these, due to them gorging till their stomach explodes. Attributes: Once eaten, it will bring the eater's exhaustion level to 1 & will increase by 1 every hour (effect lasts for two hours & thirty minutes)