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Showing posts from October 1, 2019

Swan Song Potion (Potion Idea)

Here's one for you DM's that want a potion that will keep your downed players going! Appearance: A Tear Dropped shaped bottle, that has a swan etched into it. It has an odd blueish/black coloring. Description: This potion, made by a war alchemist, allows anyone who goes down to Death saves, to still be in the fight. Once a person is nocked down to death saves, they will gain 10 temporary hit points, but still have to make the death save throws per turn. If the 10 temporary hp gets down to 0, the person will stay down, but take 1 failed death save. Attribute:Once this potion is drunken, the drinker gains 10 temporary hit points, once brought down to death saves. -still have to do death saves -if hp runs out again, take 1 failed death save -potion only works for 10 hours after taking -if potions effects are activated, it only lasts 3 minutes/till battle ends.

Segway Speedway (travel idea)

Here’s one for you DM’s that want an odd way for travel. The players are traveling about a town, when they start to hear a low humming sound. A little while later form hearing this sound, they will be encountered by a very small gnome [who is smaller than regular gnomes] on a segway. The segway should be something the players haven’t seen before, & if they ask where this device came from, the gnome will say that it was ”taken from the future of a different world”. The gnome will say that their are [exactly party amount -2] of them & that it will cost them [x amount of gold] per hour to use. If the players agree, they get to use the segway, which will have a natural speed of 15ft, but can be brought up to 50 if used with great finesse.

Great dawn springs (area idea)

Here’s one for you DM’s that want an area that only appearance at certain times of day. The great dawn spring is a great spring found in the middle of a boggy miere. It only appears from 10am - 2pm & causes the local swamp area to be ‘purified’ which causes it to no longer cause any poison damage to occur from it.  Inside the great dawn spring, is a grand golden water spring.  Whoever stands in it get’s heals for 2 hp per 7 seconds. Inside the spring will also be a multitude of golden glowing spirit animals, who are (usually) passive  to all other beings. Once the hour of 2pm ends, the spring will slowly start to dissipate into swamp, it takes roughly thirty minutes for this to happen.