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Showing posts from April 2, 2019

The BIGGEST BOI (event idea)

Here's one for you DM's that want a giant good boi in your campaign. The players are out traveling, when they hear the hear the earth quake. If they looks about to try & see why this is happening they will find one giant big boi walking about. If the players decided to go up to the big boi, it will try to play with them, like it were a regular sized good boi (& that can be quite hazardous to ones health)

Novice Cheater's Dice (item)

Here's one for you DM's that want an item that emphasizes cheating with a plan Appearance: A regular group of wood dice with red carvings to show the numbers Description: These dice, made by not that best of cheaters, are made to only roll on either the highest or lowest  number. Some people say there's a way to guarantee which one it lands on with a specific hand movement, but any proof of this is minimal at best. Don't get caught using one of these, it may be hazardous to your health Attribute: When roll, will either land on the lowest or highest number.

Trick Turn (Spell idea)

Here's one for you DM's that want a spell that screws with the enemy Lvl: 2 Casting time: Instant Range: 60 Component: V Duration: 1 turn. Spell description: You trick the opponents mind into thinking it does it's turn, when in actuality they are frozen in place & do not do what they think they do. (Ie it skips their turn). When casted at a higher spell slit it will affect one more enemy per spell slot higher Backstory: This spell was made by dragon hunters, who used it to stop dragons from using their fire breath attack.