Posts

Showing posts from April 11, 2019

Hail Storm (event idea)

Here's one for you Dm's that want a bad weather event. The player have gone to sleep for the night & are awaken by the sound of something impacted the ground. If they go up to check they start to see balls of ice coming from the sky & hit the ground around them. After awhile it will move into the camp area & will start to do damage to the party. After about an hour or so, the hail storm will stop with no explanation. If the players try to search for what caused it, they will find a broken frozen trident.

Potion of Plant Growth (Potion idea)

Here's one for you DM's that want a plant affecting spell. Appearance: A regular looking potion bottle, with a pink liquid inside & a various floating petals of different plants floating on top. Description: This potion, made by gardeners, allows for the quickened growth of plants. For it to affect the plant, pour out the potion at the roots of said planet so that it can properly sucked up into it. Please note that seeds are not affect by this potion due to it not having roots.  [Disclaimer, do not drink this potion under any circumstances. While it may not affect anything apron consumption, seeds that you may have eaten will grow inside your body, which is dangerous to ones health.) Attribute: Increases the growth rate of plants by five times it's regular speed.

The Stowaway (Noteworthy Npc)

Here's one for you DM's that want a stowaway to make a regular appearance in their campaign. The Stowaway is what their name suggest, a stowaway. They will appear in any vehicle as long as they are able to hide in it, (no matter how big the hiding space may be). Naturally scrappy & quick witted, they have the necessary skills to get themselves out of trouble when it arises... usually. Theirs a lot of reasons one might be a runaway but they do general exibit the same type of traits. --------------------------------------------------------------------------------------------------------------------------- Stowaway Types. The Runaway: They are running away from something, what it is we don't realy know, but they are hell-bent on  not getting found by it. The best way they do this is by being a stowaway, since undocumented travel helps a lot in the effort of confusing your pursuer. The Frugal: Why pay for passage when you can just do it for free? The fragile is a s...