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Showing posts from June 23, 2019

Quiz Time! (Encounter idea)

Here's one for you Dm's that want to have short forced quizzes to make sure your players have been paying attention. The players are traveling though a dungeon when they see the last door in sight. When they walk up to open it, a stone statue of a otter falls out of the ceiling. The Stone otter statue says something along the lines off  "I'm am that watcher of pasts, & I want to know if you remember all the trails & tribulations you all have been though. If you can get past my quiz with near perfect precision you will get a prize, if not you will be punished for your hubris of ignoring the past!". After that the players will be quizzed about multiple parts of their adventure.

Trapdoor Returnium (Special Object Idea)

Here's one for you dm's that want the players to be able to go back to base every so often. Out in the world their will be these be these random trap door strewn about. These trapdoors are actually an after effect from a very powerful teleportation spell going wrong. People can use these trap doors to return home, but a curtain set of circumstances would have to met First: Someone needs to install a trapdoor that is magically linked to the trapdoors from this spell. Their are specialist who can do this, but at a high price. Second: A person needs to add some sort of signal/key/or magical items  which can only open the trap door at their desired place Third: Said Person must use the trapdoor opening item own any random trap doors that they find around & enter. If when they enter they end up at there desired, then they did it correctly, if they end up somewhere else, then they screwed up a step at some point & should go back in the trapdoor to go to where they w...

Momentum Whip (Spell idea)

Here's one for you dm's that want to fast being to be punished Lvl: 2  Casting time: 2 turns Range: 150ft Components: Something that could cause a slippery surface (ice, butter, ect…), something that can make/uses wind Duration: Instant Spell Description: This spell forces a person to move their regular speed into one of the 8 directions.  A person can try to fight against this with a dex save & on a success the effect will be halved (on fail it does not change). When cast at a higher lvl it's 10ft x lvl above. (lvl 2 = regular amount, lvl 3 = regular amount + 10 * 1, lvl 4 = regular amount + 10 *2, Ect). If the person had sprinted before this spell was used, they will take 1d4 per 10ft of damage & the distance they are pushed is doubled. Backstory: This spell was made by a cattle rustler who got sick of one particular cow, which would walk as far away from it's peen as possible & just lay down so it couldn...