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Showing posts from October 25, 2019

Gravity Arrows (Weapon idea)

Here's one for you DM's who want an interesting way to effect your players/enviorments! Appearance: A Purple arrow, it's thick & hollow in the arrow bit. It's tip drip a weird dark bluish purple substance.... Description: This arrow, brought here by a mindflayer's ship, causes those who are hit by it to no longer be effect by gravity. This arrows effect can be used for multiple application & can be used to one's benefit or detriment. Touching the liquid on the top causes the gravity loss effect. Due to it's hollowness, it deals less damage. Attribute: People who are touched by the tip of this arrow will no longer be effect by gravity. -Works for 8 turns -Deal -2 to the damage roll.

Beholder Beholder on the wall (Encounter idea)

Here’s one for you DM’s that just want an extra challenge that the party could participate in. The players enter the local in, when they notice a weird mirror on the wall that states  “DO NOT ENTER” under it. If the players ask about, the staff/owner of the establishment will tell them that the mirror is a portal to another area of the world. But that area is just a huge library, with a beholder about it. For the safety of everyone involved, the staff have put up the “DO NOT ENTER” on it. The players at anypoint can go into the mirror & fight the beholder! If the players win the fight, they will gain the admiration of all the staff & customers PLUS the local librarian will pay them handsomely for this new addition in books. If they fail, they will be booted out of the portal, with most of their gear & money gone. All books the party possed will be taken by behold in the case of a loss.

D-Com (Campaign idea)

Here’s one for you DM’s who honestly just want a fantasy X-Com Campaign. The world is at a turnpoint. The first forces from an unknown realm has brought onto the world a pleagu of some sort of new & more powerful demons! They come in small numbers, limited by something that we do not know, & has given us a chance to fight back. The nations of the world have come together to form an organization to deal with these demons. This organization, D-Com (Demon Combat), is the only hope for our world, let’s hope they are able to stand strong & united to be able to repel this demon threat! This campaign can be played as a 2 person campaign (1 dm & 1 player) where it is actually played as an exmpy of how X-com plays (with the player taking up the  commanding roll) or it can be played with more people & having  the players being an all important squad in deciding the fate of the world. (Possible Game Modulus) New Age of Magic: With the coming of this demo...