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Showing posts from February 19, 2019

Cleric Brigade (Event idea)

Here's some cleric action for you DM's that want that good old holy. The players are out & about when they come across a particular group of cleric. If the players interact with them, they will learn that "we are the holy healer of the god/goddess (insert one of the d&d gods, & or goddess here) & we will help all who are true to (god/goddess name)". If the players have someone of the same god/goddess then the  cleric brigade will offer there services to them. If the players don't have someone who follows that god/goddess, they will have to trick/convince them to give the party service.

Magic Master (Character idea)

Here's one for you player's that want to play a teacher of magic (Any class that has magic specialization [cleric, sorcerer, wizard, warlock, & other classes sub class that go into magic]) The player is an experienced magic teacher (what type of magic up to the player) who has now gone adventuring to help his apprentice become more adept at magic. (Up to both player & DM if they can allow the apprentice as a tag along character)

The General (Villain idea)

Here's one for you big bad that need a militarist villain. The general is calculating & cruel person who pursues there goals with brutal force. They use there own power to enable them to ensemble an 'army' of followers (actual sizes deiced by dm). The reason why they pursues there goals are there's & there own to know (DM comes up with reason). ----------------------------------------------------------------------------------------------------------------------- Characteristics Virtues: Smart, charismatic (optional), powerful, driven Flaws: Cruel, narrow minded, merciless