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Showing posts from January, 2019

Badgers' on parade (Event/encounter/side quest idea)

Here's one for you badger enthusiast DM's. The player are alerted to very Strang event that was happening some where else. Apparently a parade was happening & then a bunch of  badger, lead by a honey badger, had decided that it was there parade now (via attacking & scaring off the original parade) & have now decided to go on parade & have gone to loot the country side as marauding parading badgers. A person then informs the party that the badger parade is coming to the city in two days.

SPIDERS !!!! (encounter idea)

Here's one for you DM's that want the party to deal with spiders. The party are just hanging out at a place in town. Over the course of there hang out, make it a point to tell them about spiders convening in the building. After a while have one of the other people at the building freak out yelling about a spider hoard. If the players go in to deal with the problem, have there be three spiders per player

Crows, nature's tricksters (event idea)

here's one for you DM's that want the players to be outsmarted by nature. The players are traveling when they hear a cry for help. When (assuming that they just don't ignore it) they come to investigate they see nothing but crows wandering about. From that point on for the rest of the day crows will try & create distraction & then attempt  to pickpocket the party.

Gods of the sea (event)

Here's one for you DM's that want god politics The players are traveling by sea to get to a point of destination when all of a creature rises from the water. "I am the god of the sea & I will let you pass for 15 gold". Before the players can talk another creature comes rises from the sea. "I am the true god of the sea & I will let you pass for 15 gold" after this the two 'gods of the sea' start to argue with each other. Continue adding 'gods of the sea' till the situation stops being amusing & or there's just to many of them.

Drunk Ork's Misadventure (Event/Side quest idea)

Here's another funny ones for you Dm's that want drunk people being stupid. The players are camping out for the night when they are awoken by a very loud drunk orc. Once they try & find out why he's creating a ruckus (assuming that they just won't beat him to death) they will find out that this drunk as carp orc wants to make a trade. He is will to trade a chest (that he somehow acquired) in exchange for more liquor. IF the players do this he will immediately drink the booze handed to him & then pass out. Once the players open the chest they will find that its full of high quality wine that hasn't been touched.

Os-vlo's camp (location idea)

Here's a location for you DM's that want just a passive place that's from point a to point b Appearance: A medium sized camp set on the side of the road. Smoke from camp fires burn the night away. Description: This camp started by Mr. Os-vlo, holds quite a few small business for traveling  players to acquaint them selves with. There's the fetcher (arrow maker), traveling supplier, weapon maintainer, a brewer,  & the small gazebo that hosts events every now & again. There's the main section meant for travelers to set up camp which costs a small fee of 10 silver. Possible Loot: Arrows, Food, Clothing, Bed Rolls, alcohol, silver, & any items travels might trade with each other. Possible enemies: Drunk travelers, raiders (goblin, orcs, kobolds), staff (if you start a fight with them), & or Mr. Os-vlo (Treat him like a level 5 sorcerer)

Art Jam (side quest)

Here's one for you DM's that have player character's who are artsy. The players get invited to a party at the local museum. When they arrive the owner informs everyone that there's a competition being held. The host states that anyone who makes a 'piece of art' & brings it here within the next three days will be entered into this competition. The host informs them that the top three pieces of art will get shown off at the museum, & most importantly that first place will receive 100 gold monetary prize.  If the players enter, when the bring there piece they will be informed to come back on the night after the last days of the competition (if they make a musical piece they will be informed to play for the host during the last day of the competition). On the night after the last day of the competition when the players come to see what place they get they will be informed of there placement in the competition.

Goblin Rush (encounter idea)

Here's one for you DM's that want a battle where the players run away (& or do something smart). The players are out exploring the dungeon & they have already between the boss that was in there & are doing the tradition, 'loot everything that isn't nailed down' technique. After awhile of this they notice a door that wasn't there before. If they open it the will find that it leads into a large goblin camp. If the goblins notice them they will send some well equipped guards to attack them. IF the players fight them, more & more goblins will join the fight till the players have to run (& or do something smart to kill them quickly, & or to prevent them coming)

A Skeleton's Garden (encounter/event)

Here's one for you DM's that want ambiguity over the actions of the undead. The players are doing the good old fashion traveling when they see in the distance a big beautiful by garden. If the players go up & check on the farm they see that its maintained by a druid skeleton. The druid will ask the players to leave if they spot them on or near the garden, claiming that 'only non-mortal hands cannot taint nature."

Cat Tracking (long side quest idea)

Here's one for you DM's that want a campaign long side quest that the players will get done absentmindedly. The players are asked by a local animal sanctuary that there cat section had been unlocked by a rouge druid. They ask the players to return any they find on there journey. Any cat found & then return earns the player a little bit of money & experience. Implement this by just having one of the cats appear every so often, in places cats really shouldn't be.

Value Changer (event idea)

Here's one for you DM's that want a dickish merchant. The players are trading with a merchant & they want to sell the merchant an item. The merchant says it's x amount. If the players do sell the item to the merchant, the merchant will give them a lesser amount & will hope the players wont notice. After that if the players notice & demand the full payment the merchant will give them back some more of the payment, but it will not be all of the payment. If the players ask one more time (or just beat the shit out of him), he will give them the full payment.

Rain Up (event idea)

Here's one for you DM's who want something weird to happen to the players. The players are walking about when they see a lake. The strange thing is the water from the lake is moving upwards like how rain falls downwards. If the players investigate the will find out this is due to a sky island.

Trovel Mine (Location idea)

Here's a location for you DM's that want your players to explore a mine. Appearance: It looks like a mine with a good amount of collapsed tunnels. One of the non collapsed tunnels lead to a wolf spider den Backstory: These Decrepit mine that has laid  unused for years, as frequent tunnel collapses & the discovery of a wolf spider egg den made it to much of a risk to continue to be used. Possible enemies: Wolf spiders, miner ghosts, bats, any creature that burrows for shelter. Possible loot: Gem stones, mining equipment, Ores.

Geese: Devil Spawn? (Side Quest)

Here's one for all you Geese hating DM's. A local Scientist (& or priest), has made a possible startling discovery. The scientist has found out that geese are actually an ancient type of hell bird. Before the scientist can go out with there discovery they need a little more evidence & asks the party to go find some hell beings that have wings & bring there corpse back to them.

One Very Annoying Dog (event idea)

Here's one for you DM's that want a somewhat funny event to happen to your players. The players a doing there regular weird player stuff & this small yellow long haired dog starts fallowing them. After fallowing the part for three minutes the dog will bark constantly at the party till the party either loss him, & or give him food.  If they give him food, whenever they go by the area they first met the dog, the dog will once again fallow them & bark at them till they give him food & or loss him.

Bats, lots & lots of bats. (side quest/ encounter)

Here's one for you DM's that want your players to do a low level quest. The players find a request stating that a whole avenue of houses have gotten a bat infestation & that the home owners are offering 10 silver for each bat killed.

Snowed in (event idea)

Here's one for you DM's that want the players to deal with the cold. The players are traveling & it starts snowing, hard. They have to stop at some building & stay the night. After they wake up they find out that the snow was so heavy that they are stuck in whatever building they chose till the snow start to melt

Quizitive guard (event idea)

Here's one for you DM's that want the player to have to fuss with the guard. The guards have blocked off an area that the players need to get to. When the player try to get past, one of the guard will question them about there activities. They will be question over everything the have done over the past 48 hours, & after that the guard will start questioning them about random stuff. The guard will get defensive if any of the players ask why the question is relevant.

Suspicious incognito (encounter idea)

Here's one for you Dm's that want to have a stealth fail. The players are being trailed by two big Demon dudes. They try to stealthy get close to the party. That being said they are big demon dudes & absolutely stand out in a crowd & they aren't the best at pretending not to fallow someone.

Exotic Dinner Cart (event idea)

Here's one for you DM's that have players who forget food The Players are doing there player things & they run into a person who has a cart of food. The food is all exotic being stuff that the players have never heard of. All the food is quite pricy.

Yoinked (side quest idea)

Here's one for you DM's that want a little pickpocket in your session. The part is doing party thing around town when they all notice that there coin purses are missing. If they go to search for it they will find that a young half-orc child had taken there coin purses & is now actively running away from them (if they didn't try & stealth when searching for him).

Kobold Trade Ship Travel (travel idea)

Here's a way for traveling over the seas that's more interesting than just renting a boat. The players need to get across some form of big water & don't have there own way of doing so. When searching for someone who can ferry them across the only boat that will is a kobold trade ship. They will charge the players a slightly absurd price, unless they have a dragon born in there party in which they will charge little. If they chose to do this they will have a very weird traveling experiencing having t cope around being with the kobolds. The captain of the ship would be a more draconic reptile (I recommend a Pseudodragon, but any smaller weaker dragon should do)

Double Trouble (character idea)

Here's a character for you players that want to play an opposite of someone else. In D&D there's a realm know as the mirror plane. It's a realm that a person get though via mirrors. Once they get in hey have a chance to encounter themselves but this version is of the opposite alignment. Your character would be the mirror version of some person.

Playing Possum (encounter idea)

Here's an encounter for you DM's that want your players to be ambushed The players are traveling when they come across an old battle field where the dead still lay. As they pass though a couple of the dead soldiers get up & begin to make there way towards the party.

Owl Bears on the loose (encounter/side quest)

Here's one for you owl bear enthusiasts The players come into the hub area of your campaign & see that the people are loosing there mind as they run away from 3 wild owl bears who stumbled into the hub. As the players go to stop them they dart off into different directions & will run rampant in the hub till they are stopped.

Captain of Funk (side quest)

Here's a funny nautical side quest for you DM's The players are in there local hub when they here some sailor complains. "Can the man ever stop blaring that music of his all night on that damned ship of his, I can barely get a wink of sleep" If the players offer to help, the sailor will give them a monetary reward. If they don't help, the next time they are on a ship at night they will be met with the funk captain as he blares his music all night.

Toxic (encounter idea)

Here's an encounter for you DM's where you want poison to be in effect. The players are in a dungeon when all of the sudden the doors in & out of the room lock & poison gas starts to come in. If that wasn't enough, from the gas holes, are bundle of baby spider who start to rush the players.

Schrödinger's tresure chest (side quest)

Here's a side quest for you DM's that want to give your players a puzzle. The player are sent a treasure chest with the fallowing note "Hello there, I'm famed treasure trapper (insert a name here) & I've invented a trap box that at any moment will interlay forever internally combust & all the contents inside of it without letting the people outside the box knowing . I have done a random poll & it decide that you all should get my trap box & do with it what you see fit. To open it you need to insert one hundred gold coins"

The Hoblin Goblin (side quest idea)

Here's a side quest for if you want enemy & player social interaction The players are out doing there player stuff & they stumble into a hurt goblin hobbling along. He is so desperate that he asks the party to help him back home in exchange for the location of a 'secret treasure'.

This way? (Travel Idea)

Here's one for you DM's that want your players to argue like a married couple about directions The players are going from point a to point b when they come to an area that not on the map, a three way walk way. The players got to choose which one is the right path. If they choose the wrong pathway, they will end up at another different three way pathway.

Void Castle (campaign idea)

Here's one for you DM's that want something trippy & existence. Your players wake up in a totally white void with the only thing around them being a gigantic  dark castle .once they enter the castle they will be find out that they are trapped within this void until they are able to kill the castles ruler. But the castles layout is ethereal, door that lead to nowhere two minutes ago can now lead to itself, stairs that when you walk up them make you enter the room bellow it. The players now must traverse this void castle with a goal that seemingly impossible, trying to out play the void castle ruler.

Rune of God Speak (Item idea)

Here's an item for you DM's that want your characters to speak god (celestial) Appearance: Its a small angular stone that glows with a violet light. It has etchings of some event on the side description: this stone was made back in the days where the gods didn't really want to do the effort to figure out the new languages the people of the world made, so they made this stone so those people could talk in there godly language (celestial) Ability: If a person holds this stone they have the ability to speak celestial.

Painting Trouble (side quest)

Here's one for you DM's who want the players to do a generic fetch quest that gets out of hand. The players are out doing there travel & come across a monk who insistently painting. The player if they investigate him & or they are walking away they will hear the monk cuss out loud. If they chose to help the price they will find out that the priest had run out of a dye. He will ask the players to get it for him. If they accept he will tell them they can find it in town. If they go to town they find out that it out of stock. Now the player have to figure out a way to get the dye or fail the side quest.

The 'great inventor' (side quest idea)

Here's one for you DM's that want your players to be in a funny situation The players received mailed from a 'great inventor' saying there invited to see his great new inventions. After going there they find out that all his great new invention are stuff that already exists in the world, long before the inventor existed. IF anyone tells him this he will be admit that they are wrong & are also idiots.

Kobolds the great screw up (encounter idea)

Here's one for you DM's that want more kobold action. This encounter begins with the players sight a burning wagon (horse on fire as well) & three kobold arguing with each other . If the players decided to fight them they will have to face a sorcorrer kobold, a fighter kobold, & a barbain kobold.

Trickster trader (Encounter Idea)

Here's one for you trickster DMs The players are doing there regular stuff around whatever hub they are at & they meet a mysterious trader who offers them goods for free. Whatever the players ask for the trader will give them. If the players take the item, during the next battle they are in that item will disintegrate & cause acidic damage to them.

Infernal Plants (side quest idea)

Here's one for you DM's that want an odd encounter about the environment The players are asked by a local couple to help with some crab grass they got. After going there to try & stop the crab grass they find out that it's actually a new invasive species of crab grass from the nine hells brought here by neighboring tiefling. Now they must find a way to deal with the infernal crab grab grass before it spreads to fast.

Potion of animal speach (potion item)

Here's a potion for you Dm's that want your players to talk to the wildlife with drawbacks Appearance: It's a green potion that has a lot of different animal hair in it. Description: This potion was made by starting druids to try & understand animals quicker. It allows for the user to speak/communicate with animals. It smells of good-berry. Affects: After drinking all of it, it allows for the user to speak any animal language for as long as the potion lasts After drinking all of it, the user is unable to speak common for as long as the potion last Potion's effect lasts three days.

An Arachophile's Box (item idea)

Here's one to give your arachnophobia player characters a scare, & your druid & ranger players glee. This unassuming box can be found anywhere that is inconspicuous where the players shouldn't be looking. When the player opens the box they will be met with the unsightly horror of a batch of spider eggs (if the eggs are ready to hatch or not is up to the DM).

Villain's henchmen (Character Idea)

For you players that want to plat a lawful evil character of any class. The player is the henchman of a greater villain who has sent them out to do evil things (evil thing decided by player) The character can act how ever they want, but when ever the villain wants them to do something they can't refuse.

An offer you can refuse (side quest/encounter idea)

Here's one for you DM's that want to have a trade encounter. The players are approached in there dreams by a trader of the exotic who offers to give them an item in exchange for some of there overall health (hit points)

Owl bear V Gorn (encounter idea)

Here's one for you DM that want your players to witness something amazing. The players are off traveling from one place to another when they notice it. They notice a fight between an Owl bear & a gorn. The fighting is brutal. They seem to over something shiny.

Pearls (Side quest idea)

Here's a side quest for you that want a side quest that will give your players money The players are walking about when thy find a locked case that is guarded with abrbed wire & 3 locks.  They have to find a way to open it. IF they open it they will find that it's full of pearls which may or may not be counterfeit (dm can decided).

I knife missed in the dark (encounter idea)

Here's one for you DM's that want an enemy to start off an encounter in a somewhat funny way. The players will be staying at a place of rest for the night & a bandit will sneak in & try & stab them at night. The only problem is that the bandit will always stab something that isn't a player & or miss a player who is sleeping. The player will wake up & the encounter will start. If the player looks at there sleeping place after the encounter they will notice that the bandit missed the player a absurdly large amount of time.

Bandit tricks (encounter idea)

Here's one for you DM's who want to present a group of bandits as smart The encounter begins with the players just doing there regular thing when the seem something horrifying. They see a man kick a woman off the top of a building. At that point your players will investigate & or try to save the kicked off woman. When they get up to her to investigate they find out that it was not in fact a woman but instead a bag of grain with a big fruit of chose as a head. They will then be ambushed by the bandits who were waiting for someone to fall into that trick.

The God Of Nature!? (campign/side quest idea)

Here's one that can be used for a side quest & or for a full fledged campaign. A person with vast magical ability has claimed to be the god of  nature & has said that nature want all civilization destroyed. The person has the plan & means to do so. The players must prevent this from coming to pass.

The Kinslayer whip (Weapon Idea)

Here's a weapon for you all that wants a circumstantial but powerful weapon. Appearance: An ordinary looking chain whip, who's handle has a stylized blood drop that says kin on it Description: This weapon was made by a prince who wanted to kill his brothers so that he could become king. This whip deals more damage to the closer the person is related to the person there attacking. Abilities (apply all of these to regular whip stats) Unrelated: |attack bonus -3| damage -3| Same Class: |attack bonus +2| damage +2| Same Race: |attack bonus +4| damage +5| Distant Blood Relation:|attack bonus +6| damage + 8| Blood Relative: |attack bonus +8| damage +14| Twin:|attack bonus +10| damage +25|

Potion of Time Passing (potion Idea)

Here's a potion for you DMs that want your players to wait, but not actually wait. Appearance: It a brown looking liquid that makes a big bubble every so often Description: This potion causes the person perception of time to shift, allowing allot of time to pass in the blink of an eye. A person affect by this potion will stand still for the amount of time that passes, unless they are hit, in which case the potions effect wares off. Ability For every 3 teaspoons of this drunken by a player an hour will pass for the player who drank it. Must be Drunken to work, does not work with skin contact.

Winged Dagger (Weapon Idea)

Here's an item for you DMs that want something that's fun, weird, & a fairly weak compared to other magical items. Appearance: It looks like a dull copper dagger, with magnificent white wings. Description: Due to alchemy , celestial meddling, & a couple of harpy feathers a dagger with wings was made. Abilities: Works like a regular dagger but has a +3 to hitting enemies when thrown. It comes back to it's user once thrown.

Mimic Spawn (enemy idea)

Here's another ambush enemy idea for you sadistic DMs This enemy is as it suggest is a young mimic. Unlike it's older counterpart, this one lacks the ever so important trademarked ability of mimics, polymorph. Instead it choses to hide in bags, pouches, & any small sealable container, waiting for a time to strike so that it can steal/eat small items/animals. In a fight a Mimic spawn won't last 14 second, so it usually choses to run, making off with any ill gotten gains it's eaten. Stats  CR: 0 AC: 16 (Due to small size & fast speed) HP: 3 Str: 5 Dex: 18 Con: 3 Int: 5 Wis: 9 Chr: 4 Movement: 50 Attacks Bite: |Hit Bonus: -3| Damadge1d8 -3|

The Thunder Scared Sickle (Magical Weapon Idea)

Here's one for those DM's that want a magical item but don't know what to make it. Appearance: A sickle in which the shape of the blade it in a lighting bolt. Background: This sickle one belonged to a farm till a rouge holy thunderbolt hit it, causing it to be imbued with the power of the lighting bolt spell Attacks: (regular sickle stuff for the physical damage) Lighting bolt (can be used once per day):  A stroke of lightning forming a line of 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. The lightning ignites flammable objects in the area that aren’t being worn or carried.

Let's Punch A Priest (side quest)

Here's one for when your players get blackout drunk & you want them to regret it. The players will wake up from a night of blackout drinking to find themselves locked in the confession both in the local church. After they get out they find out that they trashed the entire place & beat the every living shit out of the priest that presides there. Now the players have to make amends before they get arrested (& or run away from the law).

Cursed By the Wicked (Character Idea)

Here's an idea for you players who want to light a fire under your own bum. (compatible for sorcerers & or warlocks) The idea for this character is that they have miraculously have gained magical powers. But they soon find out that these powers were cursed on them by a malevolent being, & that the longer they possess this power they will slowly corrupt the person till they are only a shell of themselves. (the reason why they are doing this can be explained via the player & or if you want to keep it a mystery you can leave it up to the DM)

Accidental Blackmain (Sidequest idea)

Here's a funny side quest idea for you DM's that need one. The players will one day receive mail stating that unless they pay an absurd amount of gold that some scandalous information about them will come out about them, & that they must meet up with this black mailer at a curtain time & places. If they chose to meet up with the blackmailer the will find out that the blackmail had accidentally mailed his blackmail to the wrong people (IE the party). What happens next is up to the players.

The venus player trap (Enemy Idea)

For you DM's who want to keep there players on there toes with some homebrew ambush badies. This mob works akin to a mimic, but instead of being a treasure chest that attacks the players once they get up in it's face, it will be in the shape of an oddly large plant. In the plant on a visible area will be a weapon, (whether it's real or not is up to the DM) that if the players try to grab it, the plant will bite them & or shot acid which begins combat. Stats CR:1/8 Ac: 11 HP: 15 Str: 14 Dex: 6 Con: 18 Int: 14 Wis: 8 Cha: 4 Movement: 0 (Stationary)  Attacks: Bite: |hit bonus +2| Damage roll 1d4 +2 Acid Spit (acidic damage): |hit bonus -2| Damage roll 1d8 -2

Definently not Castlevania (campaign idea)

Here's a campaign idea for those DM's who want there campaign to be in an enclosed area & on the shorter end of the scale that is more combat focused. The idea of this campaign is that the players will have to invade the castle/fort of a very powerful evil entity that has been harassing the people of the land. The invasion of the evil entities fort will be a mutli-attempt fight to try & get there way though castle/fort to the evil entity. After each attempt the players will go back to a small town out side the castle/fort & gear up/ready themselves for another go at it. The players will keep repeating this cycle of attempt & rest till they ether get to the evil entity & or fail & die. Nifty ideas to go along with this is having that after each attempt have the players go back though the rooms they cleared to make it out of the castile/fort to rest. This may seem irrelevant & time wasting but serves as a great sense of progression. It will show th...

The Very Very Very Helpful Cleric (Simple Character Idea)

Here's an idea for you players that can't come up with a character & want to player the swish army knife of classes (cleric). So the idea for this character is that you are playing a cleric who's god only gave them one goal in life, & that is to help everybody. The catch is that they must help everybody, & when I say everybody I mean everybody. No mater how big or small, or how long or short the problem is they must help that person or risk getting there powers revoked by there patron god. (bonus points if you make your character a stuck up prik)

Brave new world (how to start a campaign idea)

Here's a campaign idea for you DM's who have a world to play with, but don't know where to start. The players start the campaign separated, & the DM will ask them to describe there daily lives. After this the players will go to sleep & will then have to describe there dreams. Interrupt each player halfway though there dream. After the last player you tell them that they all feel like they are falling. Once the players wake up & look around they will notice that they are in-fact falling, with unknown strangers (said strangers being the other players). After awhile they will hit a body of water, which will break there fall. The player's, after getting there stuff out of the water & onto the land, will have to figure out where they are, how they got there, & how do they get back home.

Sacred Weapons (Long Side Quest)

Here's a side quest for you DM's that want a side quest which can be done every so often by the party & can last throughout the majority of your campaign. One of the players are contacted by a god (up to the DM who said god could be) in there sleep telling them that they want to help out the party by giving them the location of sacred weapons. If the player accept then mark some location on the map that shows where these treasures will be. Right after the player accepts the gods says that each of the sacred weapon location is guard by some form of a test (test up to the DM discretion). It will then be up to the players to find time to find these Sacred Weapons (abilities of said weapons also up to DM discretion).

Confused Hitman (side quest)

Here's an idea for a side quest in which the party has an adversary the plays dirty. The players will be in town doing what players do & when one of them is on there own they will be approached by a man asking if they seen a person. The person they ask for is a party member, & if the player asked why the hitman will just straight up admit to being & a hitman & will says that "I will be willing to pay you X (amount decided by DM) amount of gold if you can give me some correct information on where I could find [insert player name here]" What happens next is up to the player.

Necromancy Child (side quest)

If your Campaign has a darker setting & or a setting involved in necromancy/dark forces then this side quest might be up your campaign's tracks. The idea of this side quest is that a group of local people asks the party to help to investigate a local family, which haven't come out of there home in 2 weeks. If they chose to investigate the house they will find out that the reason the family hasn't been seen is due to the parents dying & their daughter having accidently manifested necromancy powers & have brought them back to life. It will then be up to the players what to do next.