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Showing posts from October 26, 2019

Dimonds & Destructioon (encounter idea)

Here's one for you DM's that want a fight with special circumstances The players are going through a mountain based town, when they hear a crowed of people getting ready to go somewhere. If the players go investigate, they will find out that they are planning to raid the local diamond mine. Apparently a hob-goblin had come in & taken it over & now plans to use the diamonds for it's own profit. If the players decided to go with the mob & help, they will be alerted to the fact that the air in the mine can light on fire & that the party "Should not make anything that can make a flicker of a flame". If they do cause something that can light the air on fire, the whole mine will blow up & they will find a quick way out or get SQUISHED. If the player don't do this & is able to take back the mine, they will be rewarded with a small bag of diamonds!

Bardic Amplifyer (Equipment idea)

Here's one for you DM's that want your voice based spells to have a longer range! Appearance: A helmet with some sort of weird cone mechanism near the mouth. Description: This helmet, made by a bard who liked to tinker with stuff, increases the range of voice spells by THREE FOLD. The helmet itself is actually detrimental for protecting one's self, so prepare to mitigate the AC loss somehow! Attribute: Increases the range of voice type spells by 3 times it's base rnage -Decreases AC by -1

Warp Stone (Item idea)

Here's one for you DM's that want an item that can teleport a person back to a location. Appearance: A greyish stone with some sort of triangle blue insignia on it Description: This stone, made by a mage who specialized in logistics, allows a person to teleport to a pre-set location. To set this location, mark a boulder sized rock with the same insignia found on the warp stone. Please note that ANYONE with the stone can do this Attribute: Teleports anyone who uses this item to a predetermined location