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Showing posts from August 3, 2019

The Inevitable War ( Campaign idea)

Here's one for you DM's that want a campaign that is the build up to a world defining event. The tension between the great powers of the world are building up to an inevitable boiling point. The people know that if this one doesn't cause it then the next crisis might & if that doesn't work, then the one after that will certainly cause a conflict. None the less the fact is that a war is on the horizon & people must pick what side there on.  The players role in the campaign can very but they must choose a side & try to become the people that make that one to victory. They will most likely have to find & mobilize people who, if not they believe in there side, at least believe in the players. 

The Dead Sea (Area idea)

Here's one for you DM's that want an area that is festering with the undead Appearance: A dark red lake that has a pungent smells. Flesh & bones can be seen floating around in the water. Description: This sea use to be a regular sea, until a very powerful necromancer in their final moments of unlife, spent all of there necrotic power to cruse the entire sea into a place where the dead come to life. Considering all the dead predator's skeletons that use to live in the sea before the curse, the sea was quickly overrun with undead beings. Soon enough new lesser necromancers have claimed areas of the dead sea as there's & now a lot of people stay away from any lands close to the dead sea. Location: The dead sea is a sea zone located near the exit of of a outrode of a continent. Area is noticeable for people staying away from it, despite the lands near the dead sea being a good place for development.

Forced Transformation (curse idea)

Here's one for you Dm's that want your players to have to a How To Get Cursed:  Be in a room with an odd animal smelling smell in it, for far to long. Affliction From Curse: The player that is afflicted with this curse will turn into a random animal that is under the CR rating of 2. The player may change more than once, depending how long they still stay in the room. How to un-curse: The curse will stop after a curtain amount of time & or if an uncursing ritual happens.