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Showing posts from December 4, 2019

Dog of Iron (companion idea)

Here’s one for you DM’s that want a little metal happy guy for your party to keep around with them. THe players are entering the home of a dead mechanical magician to do player things in/with. While they are their, they will notice that something is stalking them. If one of the teammates goes anywhere one their own, they will find that whatever is stalking them is now pronouncing at them. Soon enough they will be beset by a very metal & very loving, metal dog. At this point the dog will openly follow around the team.  Once the players try to leave the building, a collar that’s around the dog’s neck will shock it. If the players find a way to get the collar off, the dog will continue to follow the party, till it’s destroyed (if they don’t take it off, the dog will remain in the building until someone else will !)

That Devil Gots to Go! (Campaign idea)

Here’s one for you DM’s who want a campaign about killing an evil ruler to save the realm. Forty years ago, the great Devil ruler came & conquered our realm with fury & cruelty. Even since then, we have known nothing but their cruel might & the fear that our necks may be on their kill lists. With this we have laid down & accepted our doomed fates in hope that we will live to see tomorrow… And yet, there are those who still fight against the devil ruler even in the ruler's time of absolution. These brave fool hardy few may be what this realm needs to throw out it’s abuser & fight back for our freedom once more. (Please not the devil ruler doesn't need to be an actual devil, it can just be a given nickname for them)

Potion of Wormness (potion idea)

Here’s one for you Dm’s that want a potion that turns your players into a worm. Appearance: A brown liquid potion that is found in a clear white square bottle, multiple worms are etched into the sides of the potion. Description: This potion, made by accident, turns the drinker into a worm. They remain the same size as they were before, but now they are just a worm. Potion affects a person for  1-4 hours. Attribute: When drinken, turns the drinker into a worm for 1d4 hours -While as a worm they have... -- retain their original size -- Have a movement speed of 10 -- An ac of 10+dex -- the ability to burrow into the ground --the inability to physically speak (can still communicate psychically) -The inability to cast spells that require voice. -- All items of their items  dropped to the ground on the place they transformed.