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Showing posts from May 8, 2019

The Calvary's Calvary (Shop idea)

Here's one for you DM's that want a shop to sell your players items for mounts. Owned by an old army armor, this shop specializes for weapons/armors for mounts & mounted combat. The store has some general items for those who don't want to busy themselves with getting the perfect mount armor, or weapons. But for those who do, the owner will spend up to three days to two weeks making the 'perfect' armor/weapons for your mount/mounted combat. Of course the specially made stuff is quite pricy & this store doesn't lack expensive stuff.

Of the Faith (Companion idea)

Here's one for you DM's that want some holy man for your manwich. The players are in a town & one of them decided to go to a church of their religion. When they enter they will see two priests arguing. If the players go to interact with them they will shut up & pretend like the player didn't see that. After the players go to leave, one of the priests go up to them. Apparently the priest has been reassigned by the church & would rather not have to deal with the meddlesome church getting in the way for them to preach the god/goddess word. They ask the party if they can come along & with them, so that they can preach the good word along their adventures. The priests says that they are willing to pay in either money, or by providing healing while the party is at camp.

Living Ember (enemy idea)

Here's one for you DM's that want your player's to fight fire beings This element being is a literally just sentient fire embers. They come about when fey's use some of there fey magic on any sort of fire. These embers are not hostile, but due to being living fire they have a tendency to just cause huge fires from just walking about. Stats Cr: 1/2 AC: 10 HP: 4 Str: 4 Dex: 16 Con: 10 Int: 8 Wis: 8 Cha: 4 Movement: 35 feet Attacks: High Temp: |+3 to hit| +1 damage (Hits every squared around it) [this attack happens at the end of the living ember's turn) Attribute:  Pyrite: The more kindling material added to the living embers, give it more health [+1d2 per kindling object]