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Showing posts from November 2, 2019

Peacefull Moment (event idea)

Here's one for you Dm's that just want some nice downtime for you players. The party has been through ALOT recently (& just in-general) & now on their recent travel to do the thing that is important to them at the moment, they stumble upon a small pound. The pond is roughly the size of a cottage & has small chairs situated around it. If the party goes up & investigate, they will notice that numerus small fish swim around the lake. If one of the players just sit down & relax, have them roll an easy nature check. If they succeed they will be immersed with the blissfulness of nature, & they will gain a small rests amount of health back (If they fail, they simply don't get this effect). If the party waits around long enough an owl bear will come up & start drinking from the pound, & not being minded the party at all

Earth Quaker (Potion Idea)

Here's one for you DM's that want a destructive potion. Appearance: A square shaped potion... their doesn't seem to be a way to drink from it. Description: This potion, made by accident, causes the earth around it to start to quake. Once the liquid in it touches the ground, a 20ft by 20ft radius around where the potion's liquid landed will start to quake. The damage & attributes of this potion is equivalent to an earthquake spell Attribute: When the liquid from this bottle touches the ground, the ground around it will start to quake -Area is 20ft by 20ft from where it first hit -Everything else is equivalent to the "Earthquake spell" Link: https://roll20.net/compendium/dnd5e/Earthquake#content

Ghost's Pearl (Treausre Idea)

Here's one for you DM's that want a cursed treasure idea Description: A large pearl with a white sheeny glow. It wouldn't fit comfortably in someone's pockets (being to big),but it would do just find in containers that are larger than that! Backstory: This pearl was once owned by a wealthy merfolk, but was taken from them by greedy fishermen. In an attempt to get it back, the merfolk ended up dieing, however, the merfolk was able to curse the orb before they died... Material Value:   This pearl find a GREAT price, as long as the buyer doesn't know of it's history... Magical Value:  Has necromantic powers, & can enhance necrotic spells  Cursed Effect: Whoever owns the pearl for more than 3 days, will get visited by a powerful spirit... few have survived