Posts

Showing posts from October 30, 2019

Shotting Star (world event idea)

Here's one for you DM's that want a simple world event that could lead onto something much more deep! The players are walking around the word, when they spot something falling from the sky in the great distance. It's a shooting star & it's heading towards the ground... at least it look's pretty while it's doing it! Expect high morals from people who saw it & just took in the awww of it or saw it as a good omen. Of course if the party goes to the location of it crashing down, they could find a multitude of things their (what is actually their is up to the dm). Besides that, in the location around the area, animals will not be their for at least 3 days (Due to the impact sacring them away) so expect some misplaced animals for a bit.

Harmful Glare (spell idea)

Here’s one for you Dm’s that want a damaging sight based spell Lvl: 3rd Casting time: Action Range: Vision Components: Something that manipulates vision Duration: Instant Spell Description: The player’s eyes gain a type of demonic reddish purple glow that emits a harmful presence towards the person the eye’s are looking at. This spell (if it hits) deals 2d6 + Spell attack modifier to the enemy (increases by 2d6 per Lvl above base cast). The spell caster can attempt to hit 2 enemies with this spell, but each enemy will only receive half damage (round down)

Manipulatable shadow (Spell idea)

Here’s one for you DM’s that want some good old fancy shadow necromancy utility spell Lvl: 2 Casting time: Action Range: Self - 50ft Components: Something that manipulates the dark Duration:  Concentration Spell Description: This spell allows the user to control their own shadow. The caster’s shadow can affect the word how the caster would, except they can move unepedied anywhere that is within 50ft of the caster. The spell is concentration, but having both you & the manipulatable shadow movie at the same time, will require a concentration check. If the shadow is hit, it’s form will disappear & return back to its owner (Casting this spell at higher lvl’s allows it to get hit equal to the amount of lvl’s above bas [ie 2 = 1 hit, lvl 3 = 2 hits, ect]