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Showing posts from May 17, 2019

NPC Bundle 18: Merchent Princes (NPC Idea)

Here's one for you DM's that want your merchant republic & the baron lords within it. 1:A roguish young lord, who spends more time in vineyards with their lovers than in their study with their finical books (& it shows). 2: A literal finical wizard, who would king Midus in shame with the amount of gold they can make from their trade networks & minteries (Mass-inflation is a possibility) 3: The predicted heir for the entire trade republic that would much rather this oligarchy become more... traditional (Monarchy) 4: The upstart merchant prince, who came from the farms lands, to the markets, & then eventually becoming a baron lord like the other merchant princes. Isn't respected socially by their peers, but financially is very well regarded. 5: The elf merchant prince who has been running their trade network for over 800 years (even though elves usually only live 750 years). Despite all the years of expenses, is always striped for cash, due to a mixt...

Boistous Bastard's Big Beautiful Bash (Sidequest idea)

Here's one for you DM's that want a good old fashion party. The players have been officially invited to the kings' (legitimized) bastard child's party. They will be informed that attendances is mandatory & those who don't attend will pay a small fine. If the players decided to attend, they will come to find that the place is absolutely packed, with people of many verities (Ie people who are just their to not get fined, & people who came to party their bums off). After about thirty or so minute of being their (considering that they don't just come, say they are here & then leave), people will start getting very intoxicated & soon enough the whole place breaks into a brawl. At that point someone will yell "Someone help the [bastard's name]." If the player decided to find & help the bastard they will be rewarded with some 'pocket change' (ie a good amount of gold)

Super-Hurricane (Event idea)

Here's one for you DM's that want nifty tornado trouble. The players are near the cost when the weather starts to get a bit dreary. After about four hour or so, the winds will start to pick up. About an hour or so after that the hurricane will start to from. It will stay their & move about, getting more water & wind energy. After about two hours it will move landwards, causing just general devastation where ever it hits. The players will have to find a way to either get out of their before the storm comes, or prepare to wait it out.