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Showing posts from April 14, 2019

Chains of Insanity (item idea)

Here's one for you DM's that want to induce insanity. Appearance: A 20 foot link chains that have an ominous purple glow to them. Description: These chains, made by a mad-man, induces a person with insanity for how ever long is attached to the person. Please note that at least 80% of the chain has to be attached to a person for this effect to happen. Attribute: Causes insanity in a person when 80% of the chain is touching them. (What affect his causes is up to the DM)

Cactus Copy (enemy idea)

Here's one for you DM's that want a desert enemy. This desert dwelling ambush creature is actually an ancient type of mimic, which had evolved to fit in to a more desert setting. They often take the shape of the desert foliage cactus & usually attacks anything that attempts to get close to it. Stats Cr: 1 AC: 16  HP: 30 Str: 12 Dex: 8 (if station, change to 2) Con: 16 Int: 8 Wis: 14 Cha: 6 Movement 25 feet (if it starts the battle stationary, it will have to take a turn to uproot itself from it's position) Attacks: Bite |hit bonus +1| Damage roll 1d4 +1 Spike Shot: |hit bonus -1| Damage roll 2d8 -1 (shots every tile around itself when it does this attack) Stab Charge: |hit bonus +1| Damage roll 1d10 + 1 (can only be used when non-stationary) Attribute Mimicry: Has advantage on stealth rolls

Desert of Desolution (Location idea)

Here's one for you DM's that want the players to have harsh tread though a bleak landscape. Appearance: A long flat plain cover in a purple & orange dust... it seems like it goes on for miles & miles. Backstory: This now decrepit field of dust use to be a nice pleasant field, full of the vibrancy of life. But after a mixture of evasive species & dark magic, has now become a long stretch of land, void of nothin. Possible traps: Step sand pits,  hot sand areas Possible enemies: The occasional bandit or two Possible Bosses: None Possible loot: Sand, Dust