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Showing posts from May 11, 2019

Sugar for the Sun (Side quest idea)

Here's one for you DM's that want a sidequest where the quest giver is crazy. The players are out & about when they find a person in weird fur clothing doing some sorta of ritual. If the players start to come up (or wait awhile) the person will just scream some sort of expletive & then rant about not having 'the sugar'. If the players go up to figure out what wrong, the person will state that they need the sugar, or else the sun will consume us all. The odd person ask the party to get them some sugar in order 'to save the world'. If the players do this & come back the odd person will take the sugar, hug the person who gave it to them (for a little bit to long). The person will once again start up the ritual & at the part where they stoped at last time, will instead just pull out the sugar & just chuck it into the air. After about fifteen seconds the person will start joyfully screaming & run off proclaiming that 'I've sav...

Trick Bottle (item idea)

Here's one for you DM's that want to screw with your players. Appearance: A dark bottle that has a twist lid. If you shake it, you hear something rattle inside. Description: This trick bottle, made by a very creative trickster, cannot be open by any regular means (besides breaking into it with force). The bottle seems to have something in it, but in actuality it dose not. This is meant to make other people think that their is something in their & spend their time tiring to open the trick bottle. Eventually people would get frustrated trying to open in, break into it & see nothing, which would make them assume that they broke whatever was inside in their frustration. The creator of this always has a good laugh when they notice someone get invested into trying to open this unopen-able trick bottle.

Top of the World (location idea)

Here's one for you DM's that want some high altitude adventure Appearance: A abandoned snow covered fort that the mark of a now dead kingdom on it. Backstory: This fort was the last point of resistance in a collapsing kingdom. It was located at the top of the highest mountain they could find so that attacks would have to make a steep climb to them & then have to fight in the cold alpine temperatures against the army. The kingdom eventually lost due to a lack fo food supplies from the untillable/unherdable ground. The souls of those who still fight the lost war & the animals of the region are the only things that still inhabit this old mountain fort Possible Traps: Spike traps (near the entrance/front of the fort), collapsing wall/ceilings, old blast powder kegs Possible enemies: Hawks, Owl, Giant owl, Dread warrior, specter, ice spider, cave bear, ice spider queen, ghost, revent Possible Bosses: Death knight, bone claw, night walker Possible loot:...