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Showing posts from December 3, 2019

Man o’ Machine (character idea)

Here’s one for you Players that wants to go full damage sponge, while giving a good background reason for it [Need to go with a class that has heavy armor proficiency] Once upon a time ago, you were like every other person, until an untimely intervention sealed your life to be doomed. But as you lay dying on the ground slowly going into unconsciousness, a force from outside of yourself view starts to take you. Soon enough you awaken to find yourself alone in an odd white building, with most of your flesh & bones replaced with metal & magic. You quest to find out who has done this to you & to see if you can find a way to live with or without it Recommended feats & stats:  Max constitution then focus on strength, gain the feat “Heavy armor master”, “Tough” & “Durable” [Fighter is the recommended class for this type of character].

Body Steal (Spell idea)

Here’s one for you DM’s that want some good old fashioned possession. Lvl: 3 Casting Time: A Minute Range: 50ft at target during casting, infinity after casting goes into effect Components: Item from person you attempt to use this spell on, black light candle. Duration: Concentration, but maxes out at 2 hours. Spell Description: This spell allows the caster to take over someone else's body for a set period of time. To use this spell, the caster has to leave their own body, so it’s recommended that it be secured & or with trusted people. A person who is affected by this spell must make a Wisdom save equal to or greater than the caster. If asked at a higher level the maximum number of time is increased by times 2 of the last level (Lvl 3: 2 hours, Lvl 4: 4 hours, Lvl 5: 8 hours) & the wisdom save needed to be passed will be increased by 1 per level above

Age Effects (Game mechanics idea)

Here’s one for you DM’s that want associated effects & stat changes based around ages. Age plays an important role in a person's life, as they grow & develop so does their stats, & as the grow old & wise so does their stats as well. This game mechanic is here to help try & represent how aging/persons age affects a person’s stats. Please note that we will be using terms that discus times of development in a person’s life, due to the fact that D&D has a wide range of lifespans for a multitude of creatures. New Born (anything before learning to crawl): -10 to every stat but +6 to charisma Early childhood (between learning to crawl & learning to speak): -8 to every stat but +4 to charisma Middle childhood (Between learning to speak & learning morals): -4 to every stat but +2 to charisma Late childhood (between learning morals & before puberty): -1 to every stat but +1 to charisma Teenhood: (Between the beginning & end of puber...