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Showing posts from November 5, 2019

Metalfication (potion idea)

Here's one for you DM's that want an object/item to become metal for awhile! Appearance: A Heavy Box Shaped Bottle. Inside A Greyish Black Oily Liquid! Description: This Potion, Made By A Skilled Potions, Allows The user To Turn regular Objects Into Metal! To Do This, You Must Pour The Contents Of The Potion On The Item/object That You Wish To Turn To Metal. If This Is Used On Armor, It Turns Said Armor Into Either Full Plate Or Breastplate Armor (Counting On What It Was Before) Attribute: Turns Whatever Object It Was Poured On Into Metal -Doesn't Work On Organic Beings -Turns Non-Metal Armor Into Either Breastplates or full pate armor

Soul Capture Crystal (item idea)

Here’s one for you DM’s that want an item to help keep your dead players from dying right now! Appearance: -[No Soul] A small light blue crystal… it emanates with an odd type of power. -[Soul] A smaligh dark blue shining crystal, a wispy form comes from within the crystal Description: This crystal, made by otherworldly mages, allows for those who have died to get their soul sucked into this gem. This soul can be returned to a recently dead body, as long as said dead body isn’t 3 hours old, to do this just put the crystal down the person's throat, it should reales natural into the body once it dissolves in the stuacy acids. That being said the soul inside the crystal can stay in their forever (or at least till the crystal release it or if the crystal is broken.  Attribute: Holds the holders soul within the gem when they fail their death saves. -Soul can be returned to a body that has been dead for 3 hours or less -The body has to be dead, but does not have to be ...

Ghost Capture Gloves (weapon idea)

Here’s one for you DM’s that want a weapon to help your players fight ghosts with some magic gloves Appearance:  A pair of white gloves, weird mechanic prongs are at all the tips. Description: This glove, made by a ghost hunter, makes for a shocking experience for any ghosts. The prongs on the gloves release an electrical force that causes a ghosts form to begin to unform (causing lots of damage). For anyone who  isn’t a ghost, this just deals 1d4 damage & has a chance of stunning it’s opponent (those who got hit must pass a con save of 12) Attribute: If these gloves are used on a ghost it deals 2d10 + str damage along with stunning the enemy -If used on a non-ghost it only deals 1d4 damage & the enemy must make a 12 con save or get stunned