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Showing posts from January 23, 2020

Money Bag (REVAMP event idea)

REVAMPED Version: Here's one for you DM's that want a moral choice, that gives a reward if the players do the moral decision. The players are wandering around the hub area, when they hear a weird *clinkering* sound. If the players look about, they will find a bag full of coins on the ground. The bag will clearly be marked with the owners name on it & the address it goes back to. If the players keep the gold & attempt to spend it anywhere, whenever they go to spend one of the coins from the bag, it will combust & deal 1d4 -2 damage (if anyone was holding it) & will be rendered unusable. Upon investigation they will notice that all the coins have a magic simple painted on them that causes this. If the players bring back the gold to the address the owner will thank them. The owner will then check the bag to see if any of the coins are missing/have been burnt. If any of the coins are missing when they check, it will  start of fire. The owner will then tell t...

The Wish Maker (Item idea)

Here's one for you DM's that want a magical item that is costly. Appearance: A box that is 10 feet wide & 5 feet tall. It glows when some asks it for a wish (& then displaces the monetary amount it will take to cast said wish) Description: This box, made by a greedy god, will grant wish spells for coin. The amount varies on the what the spells are, but range from ludicously expensive to extremly ludiocusly expensive! The god has been know to grant the spells to the exact specificity's & if none are given the god will just put their own their! Attribute: Grants a wish spell at the expense of coins (amount decided by dm)

Dream Maker (weapon idea)

Here’s one for you that want a weapon the put’s your enemies to sleep Appearance: A short club cylinder shaped, with a sphere at the top of it. The sphere has tiny holes in it & from those holes a pink mist eminatess out from it. Description: This short club, made by a ‘pacifist’(does not kill) cleric, can put it’s enemies to sleep. One can attempt to apply this effect by wapping one’s opponent in the head with it. This requires the person who got hit to make a Wisdom save of 13 + per attempt. Attribute: If this weapon hits a person in the head the person who got hit must make a Wisdom save of 13 or else will fall asleep. -The person will wake up once they past the wisdom save -For every attempt that doesn't success make the wisdom save + 1 -- Deals 1d4 damage