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Showing posts from March 24, 2020

The Far-Flail (Weapon idea)

Here's one for you DM's that want a far reaching melee weapon. Appearance: A regular looking flair, that when used, has a small blue portal open up at the end of the handle, that chain comes out of! Description: This magical flail, made by a sorcerer who wanted a weapon as 'fantastical' as they were, we made to extend the chain length up to 10ft, without require extra force. Besides that, the chain on the whip, can be used to help one grapple an opponent easier. Note: The weapon will lose it's magicalness if any of the chain is broke, but can be repaired, if more chain is repaired manually with a forge or spell blue portal at the flail's entrance Attribute: Deals 1d8 bludgeon damage to any enemy within 10ft of the users. -User get's advantages on grapple's when using the chain.

Rob & Run (Side quest idea)

Here's one for you DM's that want a quick side quest about chasing down some coin purse snatchers. The players are in a town center, exploring, doing the usual player things. After awhile, they will notice people going up to a local guard, complaining that their coin purse got snatched. Soon enough more & more people will start coming up claiming that their coin purse got taken. Soon enough the players will be witness to one of these quick thefts, or even the victims of it. They will then be tasked (or take it upon themselves) to chase down the thief in order to get their/the stolen person's coin purse back. Cue a chase through the local area to get it back, that will eventually lead the thief either getting caught or away. If the players catch them, they will be rewarded with some coins form the person who got their coin purse stolen (& if it was the player's that got their coin purse stolen, they will get to loot the thief)

Unarmed Combat Enhanced (Gameplay Mechanic Idea)

Here's one for you DM's who want some more Girth to unarmed combat. Oh no, you have been made unarmed & the enemies are closing in, whatever shall you do? Simple, bust out those moves that you see in fighting movies & bar fights to try beat them to a pulp. This unarmed combat enhancement, allows for your players to have more options when left defenseless or when put into a setting where traditional combat weapons can't be used (Or if the player just doesn't want to use traditional combat weapons). More importantly, it can add more flair to your combat encounters, by allowing player/enemies to damage in a more specific way! Simple put this idea allows for variations on the 'unarmed strike' hit, which will still take a action, & still can only be preformed when one lacks a weapon. I will now list all the new variations on unarmed hits the players/enemies can preforms. 1: Precision Strike: User uses their precisions to hit the opponent in a partic...