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Showing posts from March 24, 2019

Gangs of War (Campaign aspect)

Here's one for you DM's that want the player have to deal with intercity gang politics The players' hub area in simple terms, is gang infested. The players at many points though there campaign will be heckled, mugged, threatened & bribed by the local gangs. The players can take it as it is & just allow this to happen, OR they can get involved. They can try & either empower one of the gangs to become so powerful that they can't be abused, basically causing peace though one central authority, or they can try to eliminate all the gangs making them a threat to the gangs. --------------------------------------------------------------------------------------------------------------------------- Possible Gang actions: (Stuff the gangs do, every so often, that annoy the players & does more world building) Authority Bribe: A local gang has bribed a guard int he area, that guard will not arrest ANY crime being committed around them for an hour. During this ...

Not So Noble (event idea)

Here's one for you DM's that want to have a childish noble be a part of your campaign. The players are in the hub area when a star stuck person walks up to them. The person will say how they are 'so cool' & the person asks to see one of there expensive items. If the players decided not to do that the person will start to pout & then eventually through a fit saying that the party is 'rude, meenies'. If the player decided to then give them the item, they will say that they don't want it & pout harder. If the players hand it over for the person to see, the person will just walk away with it. If the players ask for it back the person will say something along the lines of 'finders keepers, loser's weepers' & then to gloat. Eventually in both situations the local ruler will come & berate the person who has been annoying the party. The party will then find out that this person is part of the ruler's close family. None the...

Mushroom Harvest (Side quest idea)

Here's one for you DM's that want to have your a simple side quest about correct mushrooms. The players are in a small herbalist shop, when the owner of the shop asks if they are will to do some work for them. If the players agree the owner will say that they need some local fungi to help make some rare herbal mixes & to just sell on there own. The owner will give the players half of the price they will sell the mushrooms at if they come back with the mushrooms.