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Showing posts from September 23, 2019

Moon Stone (treasure idea)

Here's one for you DM's that want a  spacy treasure. Description: A piece of rock that came from one of the moons in the galaxy. It's cold & dusty, so it's probably a good idea to keep it in a container that doesn't decay it. Backstory: This rock comes from the moon in the sky [hopefully the one in your sky], & has gotten to the planet... somehow. Maybe a wizard went to the moon & took it back to earth. Maybe something hit the moon & it happened to get back to the planet. Material Value: This rock is worth a good bit to any geologist, & or people who are just interested in space. Other people will still pay a not as good bit for this. Magical Value: This rock can enhance spells that deal with gravity, besides that it can be used as part of a component in spells.

Soup’s On! (encounter idea)

Here’s one for you DM’s that want an interesting encounter. The players are walking about a swampy area, when they start smelling the delicious aroma coming from a deeper part. If they go & investigate it, they will find three swamp hags making a pot of soup. Soon enough a fourth hag will come out dragging a knocked out halving & an equality as knocked gnome behind her. She will then go to open the pot & try to put them in. If the players chose to intervene & not allow these ladies to use the two for their soup, they will have to fight them. If they win, the two will wake up shorty after, & be confused as what happened. Soon one of them will get hungry & check the soup, & after a bit of investigation, they will deem the soup “mostly edible” & start to dig in.

Gloves of Cooling (Equipment idea)

Appearance: Black rubbery gloves with the tips of the palm & fingers being an icy light blue Descriptions: These gloves, made by a blacksmith, allows one to use the cold to their advantage. This glove was made primarily hold & deal with hot objects, & due to this, if a person wears this glove for too long, without a counteractive, they will start to get frost bites.  Ability: Allows wearer to handle hot objects without taking heat damage. -Punching someone with these gloves on, will deal an extra +2 frost damage!