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Showing posts from October 21, 2019

Great Sail (Item idea)

Here's one for you DM's that want an item to speed up your boats! Appearance: A large white sail with the symbol of the ocean on it, the sail has a slight baby blue glow coming from it. Description: This sail, made by ocean creature & merfolk, allows those who travel along the ocean to go quicker. The sail allows the ship to move the ocean ahead of it easier & the ocean behind that ship will propel the ship forward. This helps with damage to other ships from ramming (& damage to the main ship as well...) Attribute: Increases ship sped by 3x the allotted amount -Increases ramming damage to enemies & to self.

Planes of paper (event idea)

Here’s one for you DM’s that just need a nice, light hearted even. The players are going across a town, when suddenly, one of them is hit on the side of the head by a paper airplane. Once the players look at it, a kid will come up to them & then apologize profusely for it. After a bit of apologising (& if the players don’t shoo/scare off the kid), the kid will ask the party if they want to come & make paper airplanes with the kid & his friends. If the players agree, then the players will spend a nice evening with the kid & his friends. If the party doesn't, they will occasionally find the kid & his friends playing with paper airplanes in the same area as last time.

Sand Snake (enemy idea)

Here’s one for you DM’s that want an enemy for your deserts. The sand snake, is a giantish snake found in sand. The snake mostly tunnels under the sand for protection & to ambush, but does sometimes slither around the surface to search for water. The sand snake has a tendency to attempt to drag its prey under the sand surface, in order to suffocate them & then eat them. They are usually not found in groups, but don’t be surprised if you come across 2 - 3 Stats CR: 4 Hp: 68  AC: 18 [while tunneling], 12 [on land] Str: 16 Dex:20 Con:14 Wis: 8 Int: 4 Cha: 2 Movement: 40 (on land) & 70 (Tunneling) Abilities:  Advanced Tunneling: Allows it to quickly tunnel out of, & into the ground (only casting a bonus action. Attacks: Bite | To hit +3| Damage 1d8+3 -Bind |To hit +5| Damaadge 1d4+5 (with 1d4 being added per turn, the person is binded) -Drag Under |To hit +3| Damage 1d4+3 (enemy makes dex save if  hit, on fail they wil...