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Showing posts from April 15, 2019

Gobbling Goblins (Side quest Idea)

Here's one for you DM's that want to mess about with some goblins. the players are in a city & notices some yelling in the distance. If they go to find out what is causing that yelling they will find that some goblins have broke into town & are now raiding a restaurant. If the players try to intervein they will have to fight the goblins in the restaurant, & then find & chase off the goblins who were the ones hording food to take home. After they are able to deal with both the restaurant owner decided to give them a free meal... once the restaurant is in working order... & after they can pay off the damages caused by the goblins.

Postmordem Pelmeni (food idea)

Here's one for you DM's that want an emergency revive item. Appearance: A regular looking Pelmeni with a slight brown glowing come from the center of it. Description: This Pelmeni, made by some doctors with good cooking skills, allows for the eater to come back from near death after eating. That being said, it usually has to be forced feed to a person, since they will not be in the state of consciousness when it is needed. Ability: When is person is in a death save state, you are able to feed this food to them & it will bring them back up to 10% health.

The Throwed Crown (Equipment idea)

Here's one for you DM's that want the wearer to look evil as all heck. Appearance: A black crown that has thorns floating around it, in a rhythmic up & down pattern. Description: This Throwed crown, made by someone who was trying to had at looking rad & evil, is their mostly for cosmetic purposes. That being said it makes it a lot easier to intimidate people of neutral & good alignments & persuade people of evil alignments. The floating thorns can be thrown as a projectile (though it is not recommended) Ability: Gives proficient to intimation when interacting with a good or neutral alignment character, Give Proficiency to persuasion when interacting with an evil alignment character. Thorns on the crown can be throw as a projectile (1d2 + dex)