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Showing posts from December 23, 2019

Cane Sword (weapon idea)

Here's one for you DM's that want a weapon that cant be easily detected. Appearance: A wooden cane with a gold handle on it. It has a small flip lock on that, the when opened, ravels a slim secrets sword. Description: This sword, made by a spy, is made to be hard to spot. Anyone wishing to notice this sword is a weapon must either pass a perception check of 16, or an investigation of 12. Changing between the hidden form or the sword form requires a bonus action. Attribute: - Act as a bludgeoning (hidden) or piercing (unsheated) weapon. - 2d4 bludgeoning (hidden) - 2d4 piercing (unsheathed) -requires a perception check of 16 to notice that it's a weapon (hidden) -requires an investigation check of 12 to notice that it's a weapon (hidden) -requires a bonus action to change between modes.

NPC Bundle: Scholars (npc idea)

Here's one for you DM's that want NPCs' for when you need someone smart/book learnt. 1: A orc oceanographer who has there own house boat, which they conduct research out of. 2: A nymph alchemist who uses the natural resources of nature to brew up new potions 3: A giant economist who honestly just wanted to make a house, & surprisingly that became a huge linguistics issues. This has lead to them becoming so educated in economists while tring to solve it, that they have a doctorate in it. 4: A halfing theologian who was told by the gods to document there every action, this has lead to them becoming greatly overworked due tot he fact that there are so many gods. 5: A human historian who may or may not be writing it in a very 'human favored' way. 6: A merfolk biologist who is greatly into land life. They travel around in a glass tank that is carried about by some very well paid mercenary goliaths. 7: A pixie doctor who's ambition is only curbed by ...

Ring of Corruption (Cursed Item idea)

Here's one for you DM's who want a slow possession item Appearance: A black thorn ring that has a purple gem that is emanating an unholy aura. Description: This ring, made by an ancient magic user, contains a corrupting source of magic within it. When it is worn, it can't be taken off, unless the finger is taken off (If put on for too long may result in having to take off the entire hand or even the entire arm.) The longer this is worn the more powerful it becomes, with a higher possibility of it corrupting the users morals Attribute: Increases the damage of magic attacks by +1 per 2 week worn. Curse: For each week worn, roll a 1d20, if it's a nat one, the players' alignment becomes evil lawfull. To remove this effect the finger will have to be removed from the person. However if it's been on for longer than a month, the hand will have to be removed. If put on longer than half a year, the entire arm  will have to be r...