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Showing posts from April 19, 2019

Let's make Some Soup (Side quest idea)

Here's one for you DM's that want a side quest that fleshes out a small city. The players spend the day in a small inn, & around halfway though the day, the inn keeper will ask the players to get them some items. These items will be all around town in various big to small businesses, (sometimes even on personal farms). This will get them to explore the 'important areas' of your town & establishes where everything is.

Person Egg? (event idea)

Here's one for you DM's that just want an event that weird. The players are walking around whatever hub building they regularly frequent & find a giant 10ft by 10ft egg. If the players attempt  touch the egg in any way, it will open & they will hear a baby crying. The players will then have to figure out what to do with it now.

True Stopwatch (Item idea)

Here's one for you DM's that want to stop time for a turn. Appearance: It looks to be a rusty copper stop watch. You can hear the mechanisms inside it work, but the hands don't move. Description: This stop watch, made by a lvl 18 wizard, allows for who to use it, to stop time for one turn. It is highly recommended that you only use it in an emergency. It has a 50%, chance to break after it is used. If it doesn't break, it will recharge after one day. Attribute: Stops time for one turn for the user Recharges once a day Has a 50% chance of breaking after use.

Graving Graveyard (location idea)

Here's one for you DM's that want some skeleton homes Appearance: A gothic looking graveyard that is located in the middle of a city. The entire graveyard is surrounded by high walls & has a prominent steel barred gate at the entrance. Backstory: This graveyard was once just a normal graveyard. But after one to many lich attacks & lich burials here have cause a prominent flow of necrotic energy, which causes many of the undead to rise during the night. During the day this place is entirely peaceful. Possible Traps: Grasping hands, deadly shadows, vert trippable bones. Possible enemies: crawling craw, skeleton, zombie, shadow, ghoul, specter, ghast Possible Bosses: Minitour zombie, ogre zombie, bone claw, death tyrant, Death knight, lich (of almost all verity Possible loot: Bones, flesh, buried relics/mementos , coins, gold zombie hand, jewelry (found on rich undead)

Gold Golem (enemy idea)

Here's one for you DM's that want an enemy who's main purpose is to distract the party with potential gold. This Gold Golem, main purpose is to take gold & run it back to their hidey hole. But every so often when they do this, they will be stumbled on to & people would naturally try to kill them for their gold. They naturally modified themselves so that they are harder to hit & have more health. They lost their ability to attack enemies but gained many an amazing maneuver. Stats Cr: 0 AC: 18 HP: 30 Str: 18 Dex: 18 Con: 20 Int: 16 Wis: 14 Cha: 6 Movement: 50 feet Attacks: None Attribute: - Construct (has all of the constructs attributes) -Minor invisibility; Can go invisible one a battle for one turn. Wall run: Has the ability to go up small/medium sized ledge via running (Can go 25 feet upwards just from running) - Sl...